First post, by `Moe`
Hi guys (and ladies),
I just wanted to let you know that I've uploaded the latest Hq2x/OpenGL-HQ patch today. It now compiles nicely on windows, and I've even added a win32 binary build. That build is totally, utterly, completely unsupported, will blow up your girlfriend and sleep with your house (or was it the other way round?), but I had it lying around and I guess some may want to see how OpenGL-HQ looks like.
Try surface=openglhq and fullfixed=true (using your desktop resolution), then go fullscreen and drool 😉
You need a Geforce 5600/Radeon 9500 class video card, or newer. If your hardware isn't sufficient, you'll automatically get regular opengl output, sorry.
As for configuring trigger values and the like, look for older posts to get an idea what's possible. However, I've tweaked the algorithm with great success, so it will usually pick best settings automatically.
The binary contains all my patches and a really recent CVS, nothing else. I do not plan to make regular binary releases - others do a great job with that. You can find the files in the sourceforge patches section.
Please, any nvidia users tell me if/how it works. It doesn't use any ATI-specific stuff, but you never know, and I have no modern nvidia equipment for testing.