VOGONS


First post, by Yoghoo

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I thought it was an easy task to choose a video card for my 1 Ghz Pentium III Windows 98SE pc. But I found the 3DMark results a bit inconclusive:

ATI Radeon 9600 XT
99:6370
01:5520

NVIDIA GeForce 2 GTS
99:6587
01:3028

The older GTS is unexpectedly a bit faster with 3DMark 99. And as expected the XT is faster in 3DMark 01. So which of the above cards would you choose for a 1 Ghz Pentium III? I got faster (and slower) pc's so performance is not the most important factor but what about for example compatibility. Is one of the cards a better choice for later DOS games and (more importantly) Windows 98 games until around 2000 because of drivers or features?

Reply 1 of 6, by shevalier

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These are cards from very different times, although only 3 years have passed.
They focus on different directX.
The 9600XT sometimes outperformed the FX5950 in DX9 tests and was a direct competitor to the 5700 (ultra).

For Windows 9x and dx7-8, GF 2-3-4 and Radeon 7500/8500/9200 look more organic.

Aopen MX3S, PIII-S Tualatin 1133, Radeon 9800Pro@XT BIOS, Diamond monster sound MX300
JetWay K8T8AS, Athlon DH-E6 3000+, Radeon HD2600Pro AGP, Audigy 2 Value

Reply 2 of 6, by RaverX

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I agree with shevalier, I'd also go with GF2 GTS, it's a perfect match for PIII 1000, period correct, also a high end card.

9600XT would be more suitable for a mid range computer with Windows XP, paired maybe with an Athlon XP.

PIII 1000 + 9600XT is a weird choice.

Reply 3 of 6, by The Serpent Rider

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GeForce 2 GTS:

Pros:
- Table fog and paletted textures support (good for old D3D games)
- Less driver overhead with early drivers
- OMG it's Nvidia, you absolutely can't go wrong with GeForce!

Cons:
- Crappy 16-bit dithering
- Performance is dramatically worse with 32-bit color, not suitable for high resolution modes
- S3TC texture bug
- Image quality is worse
- Can't properly emulate all 3dfx Glide features (no shaders)

Radeon 9600XT

Pros:
- Decent 16-bit dithering
- Superior image quality
- Mostly accurate and feature complete 3dfx Glide emulation with Shader Model 2.0 support
- Much faster for high resolution modes, especially with 32-bit color
- TruForm feature support with early drivers

Cons:
- Driver overhead
- Only table fog is supported, with not paletted textures, so overall less compatible with early Direct3D games
- Not compatible with Intel 440BX chipset

I must be some kind of standard: the anonymous gangbanger of the 21st century.

Reply 4 of 6, by Joseph_Joestar

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The Serpent Rider wrote on 2023-09-20, 08:53:

Only table fog is supported, with not paletted textures, so overall less compatible with early Direct3D games

To clarify this, table fog is only fully supported on Radeon cards under WinXP, when using Catalyst 7.11 drivers or newer. Under Win9x, you can enable unofficial table fog support via registry tweaks. However, the fog will not look the same as on Nvidia/3DFX/Matrox cards, and it still won't work with certain games (e.g. Shadows of the Empire).

On the plus side, the 9600XT supports EMBM while the GeForce 2 doesn't. Image quality (sharpness) is much better on Radeon cards as well. Lastly, the 9600XT allows you to crank up Anisotropic Filtering to 16x, with minimal impact on the frame rate in most games.

PC#1: Pentium MMX 166 / Soyo SY-5BT / S3 Trio64V+ / Voodoo1 / YMF719 / AWE64 Gold / SC-155
PC#2: AthlonXP 2100+ / ECS K7VTA3 / Voodoo3 / Audigy2 / Vortex2
PC#3: Athlon64 3400+ / Asus K8V-MX / 5900XT / Audigy2
PC#4: i5-3570K / MSI Z77A-G43 / GTX 970 / X-Fi

Reply 5 of 6, by The Serpent Rider

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By image quality, I meant horrible blocky texture filtering, which plagues all Nvidia cards of that period. GeForce 2 GTS had options with DVI ports.

Now for DOS, Nvidia card is much more straightforward choice, because it has VBE 3.0 support.

I must be some kind of standard: the anonymous gangbanger of the 21st century.