First post, by PhaytalError
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I just got a brand new Voodoo 3 3500TV card, it's a PAL from Germany(?) it seems, I live in the USA though and thus NTSC so the "TV" portion of the card is go unused.
It came with Unreal, and i'll be honest, this is the first time i've ever played Unreal... 😳
Anyways, i've noticed something, the framerate is buttery smooth over 60fps on my system, however amidst that smoothness i've noticed from time to time in older 3D accelerated games a "stutter" or a "hop" in the movement. For instance, in Unreal, while the cam is going around the castle, the framerate is over 60FPS, but the cam will "skip" in movement, it's not slowdown or framerate drop. The best I can describe it is the effect is as if the CPU can't keep up with the GPU or vise versa, however I somehow doubt that because it doesn't do that to "newer" 3D games.
Any ideas to what i'm experiencing or is this just simply a "flaw" in early accelerated titles?
DOS Gaming System: MS-DOS, AMD K6-III+ 400/ATZ@600Mhz, ASUS P5A v1.04 Motherboard, 32 MB RAM, 17" CRT monitor, Diamond Stealth 64 3000 4mb PCI, SB16 [CT1770], Roland MT-32 & Roland SC-55, 40GB Hard Drive, 3.5" Floppy Drive.