First post, by Putas
- Rank
- Oldbie
Since I moved to Windows 98 SE one problem appeared. My Inno MightyFX seems to use only 2 MB of texture memory, either with Windows or latest official driver. Is there some fix?
Since I moved to Windows 98 SE one problem appeared. My Inno MightyFX seems to use only 2 MB of texture memory, either with Windows or latest official driver. Is there some fix?
It could be that your Inno only has 2MiB texture memory and 4MiB framebuffer memory.
No, I used it before, now it shows 2048kb for both and afaik there were no 4MB framebuffer Voodoos for PC at all.
There was the 8MiB Village Tronic Mac Magic, okay that one was for apple, but there were also 8MiB Skywell and Quantum3D cards with 4MiB framebuffers.
Anyway, have you tried different drivers?
I'm using a 6MB Miro Highscore and it correctly displays 4MB texture and 2MB framebuffer memory in Windows.
I believe there's a software switch that can limit the texture memory to 2MB, because some older 3DFX games won't run with more than 2MB texture memory.
Maybe that's your problem? I'd try a different driver and check all the settings manually.
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