There will always be confusion about 3dfx-MiniGL because both sides forgot to use the word "direct" or "native" when describing it.
Simply, don't use these phrases:
"MiniGL = Glide" <- not true because Glide isn't natively implemented
"MiniGL != Glide" <- also not true because it allows you to play in Glide
and use these instead:
"MiniGL = not native Glide" <- true
"MiniGL != direct Glide" <- true
Phrases like "MiniGL != Glide" are confusing because they don't tell what poster had in mind. Did he mean that game is rendered in OpenGL? Maybe he meant that game doesn't allow you to play in Glide or maybe he meant that game doesn't use Glide natively?
"MiniGL != direct Glide" dispels any doubts.
Gamecollector wrote:Half-Life - 3dfx minigl is included to the retail version. Glide.
Leileilol is right when saying MiniGL games shouldn't be listed on "direct Glide only" games lists, but if you want to build a complete Glide games list (also with non-native ones), what the problem? Add them and mark them as "MiniGL Glide", so they won't be confused with "native Glide" games.