VOGONS


Crazy system requirements for its time

Topic actions

Reply 41 of 151, by F2bnp

User metadata
Rank l33t
Rank
l33t
AlphaWing wrote:
I wasn't expecting anything outa that doom3 bench :D I barely played the game when I got it, I remember nearly nothing about it […]
Show full quote

I wasn't expecting anything outa that doom3 bench 😁
I barely played the game when I got it, I remember nearly nothing about it 🤣.
I just thought I'd bench it on period correct hardware for it?
A good bench basis for the 9700 bench above? these 2 cards competed the systems are similar too.
Seems about as bad as JK's min req claiming its playable on a P90 in software 🤣.

But here's the thing, the 9700 was already two years old by the time Doom 3 hit the market. Don't expect miracles off of it. And anyway, Doom 3 ran better on Nvidia cards at the time (as did HL2, I'm GeForce FX users remember DX8.1 😉 ).

Reply 42 of 151, by AlphaWing

User metadata
Rank Oldbie
Rank
Oldbie

The readme on disc one of the doom3 copy I have lists a P4 @ 1.5ghz 384mb of ram min and these cards as supported.
o ATI(r) Radeon 8500
o ATI(r) Radeon 9000
o ATI(r) Radeon 9200
o ATI(r) Radeon 9500
o ATI(r) Radeon 9600
o ATI(r) Radeon 9700
o ATI(r) Radeon 9800
o All Nvidia(r) GeForce 3/Ti series
o All Nvidia(r) GeForce 4MX series
o All Nvidia(r) GeForce 4/Ti series
o All Nvidia(r) GeForce FX series
o Nvidia(r) GeForce 6800 series

I don't have a Geforce3\4 in any system right now to test with.
It lists the GF4MX series, so it must be able to fall back further?

Reply 43 of 151, by Great Hierophant

User metadata
Rank l33t
Rank
l33t

I'm surprised no one has mentioned Trespasser: Jurassic Park. The minimum spec for that 1998 game was a P2 266MHz, but I believe magazine reviewers at the time stated that it needs a P2 400MHz to begin to be playable, and that was top of the line hardware for 1998.

http://nerdlypleasures.blogspot.com/ - Nerdly Pleasures - My Retro Gaming, Computing & Tech Blog

Reply 44 of 151, by darksheer

User metadata
Rank Member
Rank
Member
AlphaWing wrote:
The readme on disc one of the doom3 copy I have lists a P4 @ 1.5ghz 384mb of ram min and these cards as supported. o ATI(r […]
Show full quote

The readme on disc one of the doom3 copy I have lists a P4 @ 1.5ghz 384mb of ram min and these cards as supported.
o ATI(r) Radeon 8500
o ATI(r) Radeon 9000
o ATI(r) Radeon 9200
o ATI(r) Radeon 9500
o ATI(r) Radeon 9600
o ATI(r) Radeon 9700
o ATI(r) Radeon 9800
o All Nvidia(r) GeForce 3/Ti series
o All Nvidia(r) GeForce 4MX series
o All Nvidia(r) GeForce 4/Ti series
o All Nvidia(r) GeForce FX series
o Nvidia(r) GeForce 6800 series

I don't have a Geforce3\4 in any system right now to test with.
It lists the GF4MX series, so it must be able to fall back further?

I neved trusted minimal specs back then... it was just here to sell games. 😒

In that case you'll never be able to list all the games that weren't playable with the minimal specs listed (just too much) especially with the 3D accelerated ones... 😵

Good luck for playing GTA III, NOLF, Max Payne, Kingpin, SOF 2, Shogo etc... with decent framerate 🤣

Reply 45 of 151, by AlphaWing

User metadata
Rank Oldbie
Rank
Oldbie
Great Hierophant wrote:

I'm surprised no one has mentioned Trespasser: Jurassic Park. The minimum spec for that 1998 game was a P2 266MHz, but I believe magazine reviewers at the time stated that it needs a P2 400MHz to begin to be playable, and that was top of the line hardware for 1998.

I remember the demo for that now that you mention it.... It wasn't playable on my system back then.
Don't own the full game still.

Total Annihilation as mentioned above is one game that scales well to this day too with all the crazy unit mods.
First game I ever remember taking advantage of an SMP system too, equaling loading each cpu.
I don't even think they had SMP in mind when they made the game.

Reply 46 of 151, by archsan

User metadata
Rank Oldbie
Rank
Oldbie

Hmm what a coincidence, I've just made a shortlist of common/general recommended specs for 90's games the other day, compared to available CPUs as a cue. 😀 I'll find it and copy-paste it here.

Great Hierophant wrote:

I'm surprised no one has mentioned Trespasser: Jurassic Park. The minimum spec for that 1998 game was a P2 266MHz, but I believe magazine reviewers at the time stated that it needs a P2 400MHz to begin to be playable, and that was top of the line hardware for 1998.

That's listed as recommended specs though. This is from the pdf manual:

Minimum • Windows95® or Windows® 98 • Pentium™ 166MHz • 32MB RAM [...] • 100% Windows compatible 1MB video card. Supports most m […]
Show full quote

Minimum
• Windows95® or Windows® 98
• Pentium™ 166MHz
• 32MB RAM
[...]
• 100% Windows compatible 1MB video card. Supports most major 3D acceleration cards. [...]

Recommended
• AMD K6-2 OR Pentium II 266MHz Processor
• 64MB RAM
• AGP2X 3D Accelerator Card

Of course with many of these official requirement specs (PR/public reception bias), I'd soon realize that it's wiser to take their recommended specs as THE MINIMUM, and more or less DOUBLE that specs for the actual optimum gameplay. 😀

"Any sufficiently advanced technology is indistinguishable from magic."—Arthur C. Clarke
"No way. Installing the drivers on these things always gives me a headache."—Guybrush Threepwood (on cutting-edge voodoo technology)

Reply 47 of 151, by Kensuke_Aida

User metadata
Rank Newbie
Rank
Newbie
Unknown_K wrote:

The original Quake made anything pre P133 worthless (same with a K5 and 686) and people were still gaming on high end 486 at the time (needed the FPU of an Intel Pentium).

Quake on a P100 in software mode yielded a playable framerate. I did it. It was certainly superior when I got my P200MMX though.

I do remember the pro-Intel FPU arguments of the day that made me feel all warm and fuzzy.

- John

Reply 48 of 151, by archsan

User metadata
Rank Oldbie
Rank
Oldbie
DosFreak wrote:

I'm of that opinion that at least decent hardware from the same year the game was released should be sufficient.

Actually that's about right -- well, depending on what you call "decent". As we all know 90's PC hardware scene was changing fast.

Here's my quick reference list for up to 2001. As you see, the devs would usually target the period's "mid-range" systems in their official recommended specs, though of course there are always exceptions (which is exactly the subject of this thread!). 😀

        mid-range                           top-end
common requirements & recommended specs
1992 ...386SX 386DX/486SX 486DX 486DX2
1993 386SX/386DX/486SX/486DX/486DX2 [P60/P66]
1994 386DX 486DX2 486DX4 [P60/66] P90/[P100]
1995 486DX2/486DX4 P75/ P90/P100/P120/P133 P6
1996 P75/P90/P100/ P120/P133/P150/ P166/ P200 P6 <-- pentium-class required & recommended + some early 3d accelerator support
1997 P133/P166 P200/P-MMX 166~233 PII-266 [PII-300] <-- pentium-class required, P133~166 recommended, more 3d support
1998 P200/P-MMX/K6 PII-233~300 PII-333 /350/400/450 <-- pentium 133/166 or faster required (more REQUIRE 3d), P200/MMX recommended
1999 P-MMX/K6 /K6-2/K6-3/PII-350~450 Athlon/P3-500~[750] <-- P166 + 3d accelerator required, P-MMX/PII-233 recommended
2000 PII-266 ~ 450 Athlon/P3-500~600~700~800~900~[1000] <-- P200 + 3d accelerator required, PII-300 recommended (MDK2)
2001 Athlon/P3-500~800 ~ 1000~1133~1200~1333~1400 A-XP <-- 400MHz/64MB RAM/16MB 3D req., 500MHz/128MB/32MB 3D rec. (Undying),
450MHz/96MB RAM/16MB 3D req., 700MHz/128MB RAM/32MB 3D rec. (Max Payne)

It's not complete and only gives the big picture, also I'm trying to keep it short. 😀

"Any sufficiently advanced technology is indistinguishable from magic."—Arthur C. Clarke
"No way. Installing the drivers on these things always gives me a headache."—Guybrush Threepwood (on cutting-edge voodoo technology)

Reply 49 of 151, by armankordi

User metadata
Rank Member
Rank
Member

Half Life 1: Released '98
Min: 133mhz Pentium 1
24MB RAM
8MB Video card
640x480
Windows 9x, Windows NT 4.0 and higher
400MB HDD
Recommended:
P233MMX
48MB RAM
16MB video card
400MB HDD
What I Ran it on:
PMMX233
64MB RAM
3GB HDD, Win98
64MB ATi Radeon 7000 VE
Choked badly on that GPU, even when moved onto my PIII 1GHz machine, needs a good video adapter.
(gonna try it on a Dell Optiplex 100GX, see how that goes.)

Last edited by armankordi on 2014-09-10, 21:02. Edited 1 time in total.

IBM PS/2 8573-121 386-20 DOS6.2/W3.1
IBM PS/2 8570-E61 386-16 W95
IBM PS/2 8580-071 386-16 (486DX-33 reply) OS/2 warp
486DX/2 - 66/32mb ram/256k cache/504mb hdd/cdrom/awe32/DOS6.2/WFW3.11
K6/2 - 350/128mb ram/512k cache/4.3gb hdd/cdr/sblive/w98

Reply 51 of 151, by armankordi

User metadata
Rank Member
Rank
Member
F2bnp wrote:

Actually, the minimum CPU for Half-Life is a mere Pentium 120Mhz. What a joke.

Actually was a P-133

IBM PS/2 8573-121 386-20 DOS6.2/W3.1
IBM PS/2 8570-E61 386-16 W95
IBM PS/2 8580-071 386-16 (486DX-33 reply) OS/2 warp
486DX/2 - 66/32mb ram/256k cache/504mb hdd/cdrom/awe32/DOS6.2/WFW3.11
K6/2 - 350/128mb ram/512k cache/4.3gb hdd/cdr/sblive/w98

Reply 53 of 151, by DosFreak

User metadata
Rank l33t++
Rank
l33t++

I went into basic training in Dec 1998 and still had a DX4/100 at that time. Just before I left basic I ordered a K63-400, Soyo SY5EMA and TNT1 from tigerdirect.

Got home but parts hadn't arrived yet so bought half-life and tried to play it on my parent's new compaq k62-333 with a crappy rage video card.
Think it was one of these: http://www.cnet.com/products/compaq-presario- … mhz-32-mb-4-gb/

heh Wrappers Galore!

Parts arrived the day before I left to go to my first duty station so I hurriedly put it all together.

Needless to say Half-Life ran much better on the K63-400 with the TNT1 (decent hardware) and software since I could now use opengl with half-life.

How To Ask Questions The Smart Way
Make your games work offline

Reply 54 of 151, by Sutekh94

User metadata
Rank Oldbie
Rank
Oldbie

I remember trying to play Half-Life on my P100. Let's just say that "trying to play" is an understatement. 🤣

That one vintage computer enthusiast brony.
My YouTube | My DeviantArt

Reply 55 of 151, by AlphaWing

User metadata
Rank Oldbie
Rank
Oldbie

I first tried half-life on my Cyrix PR 200 + Voodoo banshee, machine that I still have.... I think I beat it on that machine too.
It had 48mb of EDO back then too... not the 128mb of sdram it has now.

Reply 56 of 151, by F2bnp

User metadata
Rank l33t
Rank
l33t
armankordi wrote:
F2bnp wrote:

Actually, the minimum CPU for Half-Life is a mere Pentium 120Mhz. What a joke.

Actually was a P-133

Looks like I'll have this thing bugging my all night now. Why the hell did I think of the Pentium 120? Must be some other game that had this as minimum and I found it to be such a huge joke. Will report back when I've found it! 🤣

Reply 57 of 151, by leileilol

User metadata
Rank l33t++
Rank
l33t++

All this talk about Doom3's high requirement and no mention of the fact it could run okay on a Geforce2 with an Athlon. Playable on low with bumpmaps on for sure and it still looks distinctily Doom3 (And not DOOM3 ON VooDoo 2 SLi!!!), and I thought it was more optimal than Half-LongLoadingTimesTheReviewsDeny 2.

Also, its "require XP" thing can easily be hexed. Back then, most XP requirements were definitely artificial for the marketing.

apsosig.png
long live PCem

Reply 58 of 151, by archsan

User metadata
Rank Oldbie
Rank
Oldbie
Sutekh94 wrote:

I remember trying to play Half-Life on my P100. Let's just say that "trying to play" is an understatement. 🤣

Come on... 320x200 and you'll be juuuuust fine 😁

F2bnp wrote:

Looks like I'll have this thing bugging my all night now. Why the hell did I think of the Pentium 120? Must be some other game that had this as minimum and I found it to be such a huge joke. Will report back when I've found it! 🤣

POD? Battlezone? Baldur's Gate? F22 Raptor? Oddworld? [more random suggestions to follow]

leileilol wrote:

All this talk about Doom3's high requirement and no mention of the fact it could run okay on a Geforce2 with an Athlon. Playable on low with bumpmaps on for sure and it still looks distinctily Doom3

I played some DOOM3 on P4 2.4C (@3GHz of course) / 768MB / Radeon 8500LE, and it was okay. Turned off the lights (the room i mean), volume up and still got the horror thing.

"Any sufficiently advanced technology is indistinguishable from magic."—Arthur C. Clarke
"No way. Installing the drivers on these things always gives me a headache."—Guybrush Threepwood (on cutting-edge voodoo technology)

Reply 59 of 151, by F2bnp

User metadata
Rank l33t
Rank
l33t
leileilol wrote:

...and I thought it was more optimal than Half-LongLoadingTimesTheReviewsDeny 2...

So fucking true. I always hated staring at that loading text, but surprisingly it rarely comes up on conversations. I rarely remember it, I guess I love that game so much!

archsan wrote:

Oddworld?

Bingo! I love looking at system requirements on my games and I have Abe's Oddysee pretty close to the Half-Life box. Got the two mixed up I guess hehehe 🤣

May I also add Unreal 2 in this discussion? Let's see:

Unreal II - Released February 2003

Minimum Requirements: PIII or Athlon 733, 256MB RAM, 32MB GeForce 2MX
Recommended Requirements: PIII or Athlon 1.2GHz, 384MB, 64MB GeForce3/Radeon 8500

Just don't. Tried it on a Tualatin 1.4 with 512MB and a Ti4200 once and it was usually hovering at 20fps at 1024x768. I played and finished the game on a P4 3.2GHz with 2GB RAM and a 6600GT. Definitely a pleasing experience, but even on that system there were certain parts with noticeable framedrops. I mean what the hell, if you're going to bother to add stickers with "Maximize your experience with Pentium 4" on the back of the box, you might as well call it a recommended requirement...