First post, by ibm5155
It's just a question that came to my mind, maybe some game from 2000?
It's just a question that came to my mind, maybe some game from 2000?
Don't look at Mobygames Glide lists, it is usually terrible for this.
http://www.mobygames.com/attribute/sheet/attr … et,0/p,3/so,1d/
http://www.mobygames.com/attribute/sheet/attr … offset,0/so,1d/
My advice: cross-reference nGlide's compatibility list for "Glide games" versus Mobygames for getting release date.
http://www.zeus-software.com/downloads/nglide/compatibility
IIRC the answer is either Pył or some idTech-engine game, but I forget, it's been a while since I looked into it.
With these kind of questions you get to bogged down in minutiae like "what counts as a release", "does an expansion pack with modder levels count as a release", "does shareware count as a release", that sort of thing. Cross-referencing nGlide's compatibility list with actual release dates/years (grabbing actual dates from Wikipedia where available?) is probably the best path for now, until Mobygames gets over themselves and fixes their shit 😀
"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen
Stiletto
Currently:
Native support - Divine Divinity and Earth 2150: Lost Souls. August 2002.
"MiniGL" support - Star Trek: Elite Force II. May 2003. Supported through 3dfxvgl.
"MiniGL" add-on support - Medal of Honor Allied Assault: Breakthrough, August 2003. Supported through 3dfxvgl.
Shareware/freeware support - dunno...
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wrote:IIRC the answer is either Pył or some idTech-engine game, but I forget, it's been a while since I looked into it.
With these kind of questions you get to bogged down in minutiae like "what counts as a release", "does an expansion pack with modder levels count as a release", "does shareware count as a release", that sort of thing.
... "does MiniGL support count as Glide"
IMHO it doesn't. So idTech-engines are out.