VOGONS


First post, by bluejeans

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I've just been using topbench, as this isn't hugely important to me, but I thought some dos and early windows games would need some form of cache in order to run at the speeds quoted in topbench? E.g some games might run at 486-66 speed with cache disabled but some may depend on it and run much slower.

Also, just an observation I've made, disabling both sets of cache in the bios of a 486-100, p90 and 9166 all seem to limit the cpu to the same 386sx speed (16 or 33 iirc) - does this sound accurate?

Reply 1 of 1, by PhilsComputerLab

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Take a look here: Let's benchmark our systems with caches disabled

Try testing real games, you can see the difference straight away. Wing Commander and Test Drive 3 are good examples.

Sierra games, when not patched, also can have timing bugs, but you might run into those only deep into the games.

I don't know about Top Bench, but disabling caches is extremely accurate. Clueless1's can be trusted.

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