First post, by ElementalChaos
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I recently got a Sound Blaster Pro CT1600 for cheap and I've been playing several games with it, one being Tyrian, one of my favorite shmups of all time. I played through this whole game on DOSBox before and I wanna do it again on real hardware. But, because apparently I can't have anything good for once, I'm running into more inexplicable technical problems.
OPL music works and sounds great, but sound effects? Nope, zip, zero, nada. In-game, at least. But on the SETUP program, I can get them working for just a few seconds before they cut out. (you can hear the menu selection beeping)
This is on both Tyrian and Tyrian 2000. Every other game I've played up to now has given me no issues. (Duke Nukem 2, Jazz Jackrabbit, Jill of the Jungle, Wolfenstein 3D, and Doom, from what I recall.)
I've tried every combination of DMA and IRQ I can think of, and unloaded all of my drivers. Worst case, this is some obscure hardware failure which just hasn't manifested until now, and with my luck that's precisely it. It's a real shame, the torture this card had to go though, all because of a clueless scrap seller. 😢
Anyone here with a CT1600 (which is a good number of you) willing to test out Tyrian on their machine or, by some miracle, has run into this issue before and solved it? Does anyone know what type of sound samples/rate Tyrian uses? I know there are multiple types the Sound Blasters were compatible with but I can't find a full list.
Pluto, the maxed out Dell Dimension 4100: Pentium III 1400S | 256MB | GeForce4 Ti4200 + Voodoo4 4500 | SB Live! 5.1
Charon, the DOS and early Windows time machine: K6-III+ 600 | 256MB | TNT2 Ultra + Voodoo3 2000 | Audician 32 Plus