First post, by walterg74
Hi Folks, I have a Creative Blaster card, Voodoo II 12MB that seems to have a broken/undetected TMU.
The card seems to work with tests, etc but as it is missing a TMU, how would that translate into games?
I want to use the memory of this board as donor to use on an 8MB Monster II, bringing that one up to 12MB, but being tha this card is partially working, is there some way at all to identify which is the TMU that is broken and which is detected/working..?