Reply 1120 of 53137, by HunterZ
- Rank
- l33t++
I spent a good chunk of the weekend playing X-Com in DOSBox on a 24" 1920x1200 monitor. It's definitely a little more comfortable on my laptop's 17" screen (also 1920x1200), but there's no such thing as too big 😀
It also helps that I use output=opengl (plus fullresolution=0x0 and aspect=true), which applies bilinear filtering to the image during stretching. This gives DOS games a soft look that is more evocative of the CRT displays they were designed for. For me, the extreme sharpness of LCDs is much more jarring in old games than the larger sizes - especially if I have to deal with non-integer scaling factors.