swaaye wrote:nforce4max wrote:How does this card (4mb diamond stealth 3000) perform in general as I haven't had much time and the energy to test it my self lately?
I can't remember who's site this is (Putas?) but it is an amazing Virge benchmark effort.
http://vintage3d.org/virge.php
Yes, that's Putas's site.
A note on the "missing texture" comments on the first page:
Using default windows98SE drivers (from the install disc), I've seen similar problems with Rage and ViRGE cards missing textures.
Testing Tomb Raider 2, any textures that can't fit in video RAM seem to be dropped entirely on the 2 MB Stealth 2D 2000 and 4 MB Rage II+ I have. So, at low resolutions, all the textures are present, but more and more get dropped as you up the resolution, color depth, and/or enable z-buffering (all eat up RAM).
I'm assuming this is purely a driver issue (not supporting DMA texture updates), since I've seen TR2 work without the missing texture problems on other Rage II and Virge systems.
On another note, I noticed the visual quality of the ViRGE was noticeably better than the Rage II or RIVA 128, with no visible polygon seaming and smoother/cleaner texture filtering, plus better perspective correction than the Rage II. (especially noticeable in truecolor and at low resolutions -where seaming is more obvious)
There also didn't seem to be truecolor 3D support on the Riva, and the Rage seems to be the only 1 of these 3 to allow dither to be disabled in 16-bit color mode. (at the expense of color banding, of course)
There were certainly other bugs with the ViRGE though, including problems displaying the life bar and occasional black strips appearing mid-screen. (though not as bad as in the TR2 ViRGE clip in the video thread)