Only 1.5 years later, I completed the project - as far as 'complete' is possible in our trade.
Here are the specs:
EP-8KTA3 Pro (KT133A)
Athlon xp-m 2600+
256MB + 64 MB Ram
Voodoo5 5500
Sound Blaster AWE 32 CT2760 with Nec XR385 daughterboard (yamaha clone)
USB 2.0 Via PCI card for the internal USB2.0 card reader (way faster than floppy)
After much contemplation, this system won over a p3-1000 setup. The final reason that made me choose this one were a few games, most notably European Air War and Gunship! both at 1600x1200, which profited by a fair number of frames from the extra 1000 MHz. Also, the graphics can be swapped for a 4200ti quickly, the system will boot straight to be ready for work for nearly continuous 60fps.
While this setting has a nice variable speed range from 300 MHz-2000MHz in Windows, it can also be converted into something as fast as a 486DX2-66, by turning off the internal cache at 2000MHz. The turbo pascal error does not occur here, besides it can be patched out.
But there is a price to pay for this outrageous speed - I will see if I am willing to pay for it. For Wing Commander, I must still use "throttle" at 50% to hit the right speed. There also is a niche between 300MHz and 133 MHz, which the Athlon can not cover without a software break. I have so far tested "Magic the Gathering" with the infamous shandalar. It is a windows game, that is speed sensitive and will require something around 133 MHz. A 50% slowdown with turbo worked ok.
The Asus P3b-f would have covered (by swapping in an early P2-400) 133-400 MHz out of the box, while 750 MHz without Cache would have worked out of the box for Wing Commander.
My machine uses an early SB AWE 32 (the CT 2760) which fortunately has no plug and pray and no distorting 3D enhancement. (I also have a CT 3980 AWE32 PnP, and an early SB16 w/o hanging notes bug, but prefer the CT2760 so far)
I know that it does have hanging notes problems with the daughterboard in some games, but then, I have 8MB of ram on it to try alternatives perhaps. RG100 reported problems with AWE32 on this board. I am aware of stuttering issues in some games, but so far, a slower bus and clock could solve them.
The only reason why I am using this KT133A 😵 Socket A Mobo is the ISA slot. And the reasons for the ISA slot is the cache off option (a nogo with pci sound) and the opl chips on older cards for DOS games. Should this turn out too troublesome, I would get a KT266A or a KT333 board with PCI Sound and DDR for the Voodoo5. We'll see.
Retro PC warning: The things you own end up owning you.