I initially posted this separately, but I think it would be better to add my issue to the OP's, since it is so similar.
In Star Control II using the Gravis Ultrasound (/s:gravis) option, the music plays too slow in comparison to a Sound Blaster 16 in the same system or DOSBox. The game came off a compilation CD with Star Control I. Here is what is currently in the system :
Intel 486DX/2 66
ASUS ISA-486SV2 v3.1 w/256KB Cache
8MB RAM
Diamond Stealth 24VL w/1MB
Gravis Ultrasound ACE 1.0 w/1MB
Roland MIF-IPC-A & MPU-401
Creative Labs Sound Blaster 16 CT-1750 ASP DSP v4.05
Eagle Novell NE2000T
1GB Compact Flash w/IDE adapter
My GUS ACE has 1MB of RAM, and if the socketed RAM chip is removed, then 512KB of RAM. The issue occurs regardless. I tried using GUSTEST to zero out the RAM, as I read that SCII has problems with more than 256KB, but no dice.
Anyone else encounter this issue? Using 4.11 drivers and MS-DOS 5.00
My config.sys is as follows :
DEVICE=C:\DOS\HIMEM.SYS
DEVICE=C:\DOS\EMM386.EXE RAM 4096 I=B000-B7FF I=E000-EFFF
DOS=HIGH,UMB
My autoexec.bat is as follows :
@SET ULTRADIR=C:\ULTRASND
@SET ULTRASND=240,3,6,5,2
@C:\ULTRASND\ULTRINIT.EXE -dj
@ECHO OFF
@PROMPT $P$G
@SET BLASTER=A220 I7 D1 H5 T6 P300
@PATH=C:\ULTRASND;C:\;C:\DOS
@LH CTMOUSE.EXE
Physically and configuratively setting the card to I/O 220 did not affect the problem.
The game would not start, only showing a blank screen, until I set the GUS and Midi IRQs for the card to different values.
I have had other problems with games on this system and the Ultrasound. DOOM/DOOM 2 would play music but not sound effects if unless I manually set the ISA Bus speed to 7.15MHz in the BIOS. Epic Pinball's music would cut in and out until I disabled IRQ2 on the Stealth or moved the hard drive to the ISA instead of the VLB IDE connector (don't know which).
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