Reply 100 of 371, by feipoa
- Rank
- l33t++
wrote:you do realize that a lot of the games you listed will not profit from either the card you have or any 3D accelerator?
As noted prevously, I simply made a list of popular, mostly 3D games, between 1994-1998. I know little about computer gaming, but assumed some games would be software-only, some D3D, some OpenGL, and some proprietary API. My plan was to learn as I go. If you have some alternate recommendation for a 3D game which would normally be considered unplayable on a fast 486, but playable after the introduction of a more modern 3D accelerator, please let me know. A good example is Quake and Tomb Raider II.
These are my notes thus far,
DTK PKM-0033S - Cyrix 5x86-133/4x - 128 MB RAM - 1024 K cache - Voodoo3 3000 16 MB - AWE64G - Ultra2 SCSI - Win95c/NT4
Win95c
Doom I - Plays fine (no accel.)
Doom II - Plays fine (no accel.)
Final Doom - Plays fine (no accel.)
GL DOOM I - Plays fine (3dfx)
GL DOOM II - Plays fine (3dfx)
GL Final Doom - Plays fine (3dfx)
Descent I - Plays fine (3dfx patch)
Descent II - Plays fine (3dfx patch)
Raptor - Plays fine (no accel.)
GLQuake - Plays fine at 24.0 fps w/sound (3dfx)
Quake II - Plays slow at 11.1 fps without sound (3dfx)
Battlezone Demo - Plays fine (3dfx?)
Tomb Raider - Plays fine in software mode. 3dfx patch does not work.
Tomb Raider Unfinished Business - Plays fine (3dfx patch)
Tomb Raider II Demo - Plays fine (D3D)
Mechwarrior 3 Demo - Plays too slow (3dfx)
Need for Speed II - Plays too slow (3dfx)
MDK - Plays fine (3dfx)
MDK2 - Plays too slow at 3-4 fps (3dfx)
Magic Carpet II - Plays fine with high detail by pressing 'r' in game. (no accel.)
Destruction Derby - Plays fine, but does not appear to have a high detail setting (no accel.)
WinNT4
GLQuake - Plays fine, 23.x fps w/sound (3dfx)
Quake II - Plays slow at 11.2 fps without sound (3dfx)
Tomb Raider - I and Unfinished Business did not play
Tomb Raider II Demo - Works, but only in software mode. Playback slow. Need to install DX5 files.
Raptor - It will play, but you need to use the PC speaker sound. Is there a way to get sound out of an AWE64G from the command console in NT4?
MDK - Does not load.
Biostar MB-8433UUD - IBM 5x86-133/2x - 128 MB RAM - 1024 K cache - Matrox G200 16MB - AWE64G - Ultra2 SCSI - Win95c/NT4
Win95c
Doom I - Plays fine (no accel.)
Doom II - Plays fine (no accel.)
Final Doom - Plays fine (no accel.)
GL DOOM I - Does not start.
GL DOOM II - Does not start.
Descent I - Plays fine (no accel.)
Descent II - Plays fine (no accel.)
Raptor - Plays fine.
GLQuake - Plays fine at 14.8 fps without sound (D3D Wrapper)
Quake II - Plays slow at 7.7 fps without sound (D3D Wrapper)
Battlezone Demo - Plays fine.
Tomb Raider - Plays fine (no accel.)
Tomb Raider Unfinished Business - Plays fine (no accel.)
Tomb Raider II Demo - Play fine with acceleration (D3D).
Mechwarrior 3 Demo - Plays too slow
Need for Speed II - Plays too slow
MDK - Plays fine (D3D)
MDK2 - Plays too slow
Magic Carpet II - Plays fine with high detail by pressing 'r' in game. (no accel.)
Destruction Derby - Plays fine, but does not appear to have a high detail setting (no accel.)
WinNT4
GLQuake - Plays fine at 14.8 fps without sound (Matrox OpenGL)
Quake II - Plays slow at 9.7 fps without sound (Matrox OpenGL)
Tomb Raider - TR1 and Unfinished Business did not play.
Tomb Raider II Demo - Works, but only in software mode. Playback slow. Need to install DX5 files.
Raptor - It will play, but you need to use the PC speaker sound. Is there a way to get sound out of an AWE64G from the command console in NT4?
MDK - Does not load.
Plan your life wisely, you'll be dead before you know it.