Reply 120 of 134, by cyclone3d
The map scrolling speed is also too high on a system which is too fast. I could deal with the scrolling problem without caring […]wrote:wrote:
On the other hand, my 486DX2-66 is a little too fast for the game, because of the palette rotation on the water.
Is palette rotation the only problem? If so, I wouldn't bother researching any alternatives.
The map scrolling speed is also too high on a system which is too fast. I could deal with the scrolling problem without caring too much about it, but the palette rotation being too fast really bothers me.
I know I'm more obsessive than a lot of people when it comes to stuff like this, but I really believe in playing the game the way the creators intended for it to be played. The water animation is supposed to look a certain way, and it just looks wrong on a system which is too fast.
On the other hand, the 486DX2-66 came out in 1992 if I'm not mistaken -- two years before the release of Warcraft I. So you'd think that Blizzard would've made the game with that in mind. But maybe they didn't, and were targeting the mid-level machines of the day. My family couldn't afford anything nearly that fancy back then, so my memories don't help me in this case. I still had a 10MHz XT-turbo clone until ~1994, when I got my 386DX40.
What about lowering the bus speed on your 486 DX2 system to 25Mhz? That should drop it to 50Mhz. You might even have a 20Mhz bus speed setting, which would give you 40Mhz. Use the turbo button on either of those if they are too fast at full speed to see if it slows it down.
And if none of those work good enough, you might try upping the bus speed to 40Mhz, which will give you 80Mhz CPU speed and then use the turbo button to slow it down.