VOGONS


Reply 40 of 48, by d1stortion

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Heh I thought the same and benched this some time ago: ISA (AWE64) vs. PCI (SB Live!) sound card benchmark

Some people in this thread are questioning the results because of the Live!'s PCI implementation but I think they have some validity to them, with the Live! being the direct successor to the AWE64...

The lags in Shogo happen mainly with lots of explosions etc. It's not that unnatural stuttering like in Turok 2 D3D, just bad performance. I'm pretty curious what causes it.

Oh, and as far as copies go: http://www.amazon.co.uk/gp/product/B00004VUD9/ 😉

Reply 41 of 48, by m1so

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You have some abnormally low performance with that configuration man. Here is a period benchmark http://www.tomshardware.com/reviews/leadtek-w … view,157-4.html it was done on this configuration http://www.tomshardware.com/reviews/leadtek-w … view,157-3.html which is a Pentium 550, a fairly average system for that era, definitely not as kickass as yours and Shogo gets 48.5 fps in 1028*768 16-bit on Voodoo 3. You have a Voodoo 5 and a Pentium III 900 Mhz, so something is fishy.

Reply 42 of 48, by d1stortion

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I figured that much as well. Though the Fortress benchmark you've posted seems interesting. 48.5 FPS is actually not that much if it's just an average value. There could be easily some drops to ~20 FPS in demanding scenes. Still yeah, my config is a lot better... I need to stress again that in Glide everything is ok. I got something like >100 FPS@1024x768 in Unreal flyby with it IIRC.

Reply 43 of 48, by F2bnp

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d1stortion wrote:

Oh, and as far as copies go: http://www.amazon.co.uk/gp/product/B00004VUD9/ 😉

Not bad. That's the exact version I have, in its box 😁.
Out of curiosity, where do you live d1stortion?

Reply 44 of 48, by d1stortion

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F2bnp wrote:
d1stortion wrote:

Oh, and as far as copies go: http://www.amazon.co.uk/gp/product/B00004VUD9/ 😉

Not bad. That's the exact version I have, in its box 😁.
Out of curiosity, where do you live d1stortion?

Europe. 😉

Reply 46 of 48, by d1stortion

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Not sure if it's worth posting in this old thread, but in case someone reads this and wonders about the same thing... I didn't think of it at the time for some reason, but the erratic framerates are just the classic VSync symptom for not overly fast hardware, hence the solution is to disable it. It's not as straightforward on Voodoo3-5 as it is on Voodoo1-2 because 3dfx removed the driver option to set it for Direct3D and either the driver or the games themselves force it on. Besides 3rd party drivers/utilities, there is an overclocking registry fix from 3dfx themselves which enables this as well... the setting is simply called "VSync", but checking the box actually disables VSync for the respective API; likely a screwup on their part.