DracoNihil wrote:Most of Duke3D's sounds are in 8000 hz sampling rates, only a few are ever ~22050 hz. You're not missing much by having the sound set to 22 Khz or even just 11025.
No doubt. I have the most trouble with the voice-overs getting muddled or lost in the noise. I wish they had a separate volume control.
DracoNihil wrote:By the way I'm curious, why do the sound effects have some "surround sound" effect going on, is that what the GUS driver does?
I haven't looked at that yet. I thought it was stereo desyncing due to data loss on a multiplexed channel (some old Sound Blasters did this too), but it could be a feature as you suggested....
Edit: At 22 kHz, the stereo steering for sound effects seems to be favoring the left channel for some reason (again, the music is unaffected), but I'm not noticing a big "surround" effect. There's still some crackle, but it's mostly below the noise. At various times at the 44 kHz mixer rate the desyncing was bad enough to justify a restart.