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First post, by maximus

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I'm a bit curious about this. Most benchmarks I've found are from 2004-05 and naturally use the drivers and CPUs that were available at the time. From what I've seen, SLI scaling is essentially zero at 1024x768. It goes up to about 40% at high resolutions and AA/AF levels.

What happens if you run a 6800 Ultra SLI setup with newer drivers? What if you give it a much newer and faster CPU? Does SLI scaling improve at all?

It would be great if somebody with such a setup could run benchmarks with SLI enabled and disabled. Bonus points for similar benchmarks with a 7900 GTX SLI or X1950 XTX crossfire setup (I'm curious about these as well). Thanks in advance!

PCGames9505

Reply 1 of 6, by swaaye

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6800 Ultra SLI could well be CPU limited with 2004-5 CPUs at 1024x768. It would be interesting to drop them in a more powerful machine and experiment with driver releases...

Something else to ponder is NV4x and R4xx have efficiency fall-offs above 1600x1200.
http://techreport.com/review/8538/uber-high-r … g-on-today-gpus

Reply 2 of 6, by maximus

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swaaye wrote:

6800 Ultra SLI could well be CPU limited with 2004-5 CPUs at 1024x768.

That would be my guess as well. I've read that this was the case with early DX10 GPUs, which never approached 100% scaling back in the day but can now do so with the help of faster CPUs. Early SLI is probably less robust, though, so there might be other practical limits.

PCGames9505

Reply 3 of 6, by Standard Def Steve

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I experimented with G80/8800GTS (640MB) SLI scaling on my 4.3GHz i7-4930K recently.
I bought these cards back in 2006 and originally used them in a rig with a S939 Opteron 185 overclocked to 3GHz. In that system, SLI generally increased performance by 10-50% under XP and -5 (yeah, negative five) to +10% on Win7.

But on the 4930K machine (Win7), performance pretty much doubled every time. So yeah, I was missing out on quite a bit of untapped performance by teaming up my 2006 GPUs with a 2006 CPU. I'd imagine it would be the same story with 6800 Ultra and S754 A64 or P4.

94 MHz NEC VR4300 | SGI Reality CoPro | 8MB RDRAM | Each game gets its own SSD - nooice!

Reply 4 of 6, by Skyscraper

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I only own a single working PCI-E GF 6800 GT/Ultra but I am high bidder on another one. If I win I will try the SLI scaling using a new(ish) system.

New PC: i9 12900K @5GHz all cores @1.2v. MSI PRO Z690-A. 32GB DDR4 3600 CL14. 3070Ti.
Old PC: Dual Xeon X5690@4.6GHz, EVGA SR-2, 48GB DDR3R@2000MHz, Intel X25-M. GTX 980ti.
Older PC: K6-3+ 400@600MHz, PC-Chips M577, 256MB SDRAM, AWE64, Voodoo Banshee.

Reply 5 of 6, by obobskivich

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SLI/CF scaling, in general, tends to be both CPU and application dependent - there will always be applications that realize little to no benefit, and others that tend to do very well. Having a substantially faster CPU will just amplify the "do very well" category *if* the application is CPU limited. I don't think, however, that it's worthwhile to invest money in a modern TOTL Intel/AMD to hook up 6800s or 8800s or whatever.

With my GF7s there's certainly an improvement in benchmark scores as CPU performance goes up, but even within synth benchmarks they do hit a wall where FPS isn't going up because it's GPU bound and you're at the limit. Same applies if you force them into a GPU-bound situation, like enabling SLI AA. Low resolution, low detail, etc tends to be CPU bounded, so of course a faster CPU will improve it.

Reply 6 of 6, by swaaye

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Yeah a 2005 platform can certainly benefit from something like a 560 Ti if you are say gaming at 1920x1200. It really comes down to resolution of course. I've been experimenting with X850XT, X1950XTX, 3850 (factory OC 512MB) and 560 Ti lately in a nForce4 + A64X2 setup. There are many situations where even a 3850 becomes a bottleneck. Almost any game from 2005 onward.

I don't have any SLI options to try though. I've always preferred single GPU configs.