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Matrox M3D / PCX2 opinions

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Reply 60 of 67, by leileilol

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GL1zdA wrote on 2022-01-31, 22:11:

Which OEMs used the PCX2?

At least of the mainstream brands, Gateway's D6 series from D6-233 to D6-300XL. I haven't looked into Compaqs but wouldn't be surprised if their Presario lines had them (as Compaq had the Midas earlier), or even western NEC PCs

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Reply 61 of 67, by GL1zdA

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leileilol wrote on 2022-02-01, 18:43:
GL1zdA wrote on 2022-01-31, 22:11:

Which OEMs used the PCX2?

At least of the mainstream brands, Gateway's D6 series from D6-233 to D6-300XL. I haven't looked into Compaqs but wouldn't be surprised if their Presario lines had them (as Compaq had the Midas earlier), or even western NEC PCs

Gateway Dimension D6-300XL - a $5000 PC with a 35" monitor... with a $100 3D accelerator 😁 Sound more nuts than some extreme retro builds on Vogons.
Found a press release, Compaq Presario 8000 series had them.

Okay, I've decided to lower the bar a bit and started installing demos from the m3D CD. These run fine in 640x480 or even 800x600 with a P200. By fine, I mean playable at around 15-20 FPS, what is fine for me. GLQuake is 18.7 FPS (compared to 27.0 FPS on a Voodoo). I guess I was a bit optimistic by throwing Unreal at the PCX2 (5,49 average FPS vs 15.36 on the Voodoo at 512x384)

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Reply 62 of 67, by H3nrik V!

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The PCX2 had 2 advantages over 3dfx Voodoo (2); 1: 1024x768 2: No pass-through.

Reading about the technology back then, it seemed like a technical superior way of working, however the Voodoo cards just made more fps and were a lot more supported in games.

That said - I recently bought an M3D - hoping to find an image of the original CD, which had a couple of cool custom screensavers using the PowerVR chip 😀

I don't recall whether I had my original M3D in my Celeron 300A@450 build, or it was the older K6233 though.

Please use the "quote" option if asking questions to what I write - it will really up the chances of me noticing 😀

Reply 63 of 67, by leileilol

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H3nrik V! wrote on 2022-02-02, 07:32:

The PCX2 had 2 advantages over 3dfx Voodoo (2); 1: 1024x768 2: No pass-through.

3. internal true color 😀. PCX2 operated internally in 24-bit regardless of host color depth, and had hidden registry keys to enable support for 32bpp video modes (which are faster, somehow). This was way ahead of the 32-bit color support politics of 1999 as PVR resolved it in their spec like... around 96 (or possibly earlier).

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Reply 64 of 67, by 386SX

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Imho the overcome of the pass-through cable was the best thing when in that past I almost bought it once it was in the stores sold for a cheap low price but I remember I went for the Voodoo3 2000, not the best choice too considering it was like four times more expensive. Thinking back there're so many alternatives too I could have easily lived with like a the Riva128, a Blade3D, a Voodoo1, some Savage3D whatever cheaper solution.
Anyway as said mantaining the video quality using the PCI bus was a nice choice and quite unique compared to other add-in cards like some multimedia decoders using the pass cables too or the feature connector that was more complicated to hope for a compatible and stable result, as tested lately with different standards, connectors, compatibility tables, port management drivers etc..
But I suppose also the PCX2 choice as suggested here in the past, had its problem using the bus maybe with different chipset or o.s. config. On my past test I never had problems in Win 95 while I think I had problems in Win 98 configs.

Reply 65 of 67, by SteveC

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So I'm finally getting round to trying out the m3d I have had for a little while but never touched it. It's currently in my IBM PC330 with a P200MMX in and still using the onboard S3 Trio64V 1mb graphics. It's running Windows 95 with DirectX6.1 installed. I'm using Matrox's drivers.

Final Reality sees the card but when I try to run it, I get this error:

zbuffer:draw->AddAttachedSurface
DDERR_CANNOTATTACHSURFACE

Any ideas? I've dropped the screen down to 640x480x16 bit but still no go.

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Steve

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Reply 66 of 67, by SteveC

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Ha I was last to post here. Anyway it runs Final Reality on Windows 98 OK.
Should it be able to run 3DMark 99? It complains it can't.

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Reply 67 of 67, by cskamacska

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Tommaso72 wrote on 2016-05-22, 07:09:

I have a Matrox M3D accelerator in my Aptiva with a 133 Cyrix.

Like others said thats beginners mistake with PowerVR cards. They generally required a beefy FPU (even Kyro cards), while non-Intel collector CPUs like 6x86 and K6 were notable for having underpowered math coprocessing.
I would even add that a decent Intel chipset, that has decent IO speed and PCI implementation also comes in handy.
So to play around with PCX cards and still have a playable framerate get a Pentium II / Celeron with an Intel chipset motherboard.

Ive been doodling around with i440FX(yep FPM/EDO RAM!) Slot 1 machines and memory speed doesnt seem all that important compared to processor/FPU speed (from Pentium MMX to Pentium II) , and even i440FX seems to be doing better than SiS620/Via 693 with same 66MHz FSB processor.

Tommaso72 wrote on 2016-05-22, 07:09:

From what I read it is only good for a few games and even then needs the PowerVR version of the game@ So does this mean even with the drivers that come with this card installed the card does nothing at all unless you have a proper version of the game and the game was specifically written for it@ A regular graphics card only needs the drivers and it works, is it different with this card@

Nah. So PCX2 like other very early 3D chipsets of its time acts like a general 3D accelerator. Will work with most things you throw at it with some bugs and caveats (and sometimes lots ,or games that flat out wont work), and will excel in the handful of titles specifically written for it, and has a few techdemos and screensavers that will only run on this card. Its more powerful than a 3dlabs Permedia 2, and possibly on par with Veríté V2200, Rage Pro, and Voodoo Rush, but the Voodoo 1 and Riva128 high end will beat it badly.
As said PCX will need a better processor to start with, but will scale better than a Voodoo 1 or others in its generation. Again the 1024x and 24 bit shenanigans others mentioned.

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