First post, by dr.zeissler
What are your favorite Demoscene-Productions that work with Win9x and DX6 ?
Thx
Doc
EDIT: Topic changed to DX6 and DX7.
Retro-Gamer 😀 ...on different machines
What are your favorite Demoscene-Productions that work with Win9x and DX6 ?
Thx
Doc
EDIT: Topic changed to DX6 and DX7.
Retro-Gamer 😀 ...on different machines
3DMark99 Max, does that count? 😀
A little bit thin ground as most of the Scene dismissed W9X as a joke and 3D accelleration as a cheat early on. 😀 A lot of the best PC groups were still writing DOS protected mode & software renderers right up to ~2001.
Here are some I like, dunno what dx-version they need though:
TBL - Contour
Aardbei - Please the Cookie Thing
fr-08 .the .product
fr-020 In Control <-- awesome soundtrack by KB
ASD - Edge of Forever
twitch.tv/oldskooljay - playing the obscure, forgotten & weird - most Tuesdays & Thursdays @ 6:30 PM PDT. Bonus streams elsewhen!
wrote:TBL - Contour
Not sure about this one.
wrote:Aardbei - Please the Cookie Thing
fr-08 .the .product
I think these are DX8.x
wrote:fr-020 In Control <-- awesome soundtrack by KB
That one is DX9 I believe.
wrote:ASD - Edge of Forever
I think this one is OpenGL.
You're right, there are very few < DX8 productions.
Some early ones I can recall are:
http://www.pouet.net/prod.php?which=2852
http://www.pouet.net/prod.php?which=710
http://www.pouet.net/prod.php?which=2555
How about
http://www.pouet.net/prod.php?which=3673
http://www.pouet.net/prod.php?which=8407
http://www.pouet.net/prod.php?which=1474
Subreality by WTSoftware (not on pouet, but https://www.youtube.com/watch?v=4oi3M75QQnI )
http://www.pouet.net/prod.php?which=15357
http://www.pouet.net/prod.php?which=980
http://www.pouet.net/prod.php?which=546
probably DX7: http://www.pouet.net/prod.php?which=1601
probably DX7: http://www.pouet.net/prod.php?which=7138
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Thx!
I'll test them (W98SE-PII-333-V3-DX61)
Retro-Gamer 😀 ...on different machines
wrote:
That one is OpenGL.
I do remember liking Kewlers-Variform, the last link you posted.
wrote:Subreality by WTSoftware (not on pouet, but https://www.youtube.com/watch?v=4oi3M75QQnI )
Can always count on you to provide stuff I've never heard of 😎
Got a download link for this anywhere? If that song is a tracker tune I would LOVE to get my hands on it.
twitch.tv/oldskooljay - playing the obscure, forgotten & weird - most Tuesdays & Thursdays @ 6:30 PM PDT. Bonus streams elsewhen!
Not sure if any of these are DX7, but I liked them around that time
Final Reality (ofcoz)
Kasparov/Elitegroup
604/AND
Codename Chinadoll/Katastro.Fi
The first Mindcandy DVD has a lot of demos from around this period.
wrote:Final Reality (ofcoz)
I think that one is DX6, possibly even DX5.
The fun thing is that it doesn't really matter.
DX7 and lower runs on every version of Windows, except for NT3/4 that is (NT3 does not support DX at all, NT4 does not support D3D acceleration).
And it runs on every driver that has any 3d acceleration at all, there is no minimum hardware requirement (although of course software may rely on certain optional features).
But it is quite a difference between software and hardware-support of DX-Versions and graphic cards.
Retro-Gamer 😀 ...on different machines
I checked the DX61 Driver of the Voodoo3 and it has some issues, so I went for the DX7 Version of the Driver.
Now I can either go for DX7 with Win98se or DX8 or DX9. I think I will stay with DX7 in Win98se.
Interesting is that these ones do work with a DX7-Graphics-Driver, but require DX8 installed in the OS.
https://www.pouet.net/prod.php?which=735
http://leonard.oxg.free.fr
Retro-Gamer 😀 ...on different machines
Yes, the driver does not have to match the API version. Newer D3D APIs are backward-compatible with drivers.
I made an overview of that a while ago: https://scalibq.wordpress.com/2012/12/07/dire … -compatibility/
Also, each version of D3D has its own interface, so installing a newer version does not replace or modify an older version.
wrote:Yes, the driver does not have to match the API version. Newer D3D APIs are backward-compatible with drivers.
I made an overview of that a while ago: https://scalibq.wordpress.com/2012/12/07/dire … -compatibility/Also, each version of D3D has its own interface, so installing a newer version does not replace or modify an older version.
that's interesting! thank you.
therefore I will go for the latest dx-version available (which means dx9) for Win98se but I will use the DX7 driver of the V3.
or do you think I should go for DX7 or DX8 in Win98se?
Retro-Gamer 😀 ...on different machines
I think it's more rare to find glide demos demoscene ( I just found 2)
the demoscene had got plenty of commentarys like "3dfx bah 256x256 limited textures, 16bit colordeph" ....
what two did you find?
Retro-Gamer 😀 ...on different machines
wrote:How about
Subreality by WTSoftware (not on pouet, but https://www.youtube.com/watch?v=4oi3M75QQnI )
Do you have a DL-Link for this:
Subreality by WTSoftware
- Smooth as you could hope for, WTSoftware delivers the goods again. Requires DirectX 7a. Supports Hardware T&L (preferred).
Would like to test it on my Voodoo3 (without T&L)
Doc
Retro-Gamer 😀 ...on different machines
We've got a small list of 3dfx demoscene demos (DOS, Windows, whatever) going over at nGlide Compatibility List:
http://www.zeus-software.com/downloads/nglide/compatibility
See the section marked "Other". 😀
The most remarkable retro 3D accelerated demo I've found was one that used Creative Graphics Library (CGL) for 3D rendering. The 3D animated scene was not all that great, vetz has video of it somewhere. 😀
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Stiletto
wrote:or do you think I should go for DX7 or DX8 in Win98se?
Well, the software is written against a specific version of the API. So the only thing you'd achieve by not installing DX8/DX9 is that games written against that API will not work.
Games written against DX7 will always work via the DX7 interface, so whether or not you have DX8/9 installed doesn't affect anything really.
The lastest 3dfx-drivers have code for dx7, so installing dx8 means, that there is dx8 installed in the system,
but some features will not work, because the gfx-driver is not dx8. but i mentioned above, some software
requires dx8 installed and does work, although the gfx-driver does not support dx8. that's strange.
Retro-Gamer 😀 ...on different machines