First post, by psychz
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Hello there! Longtime lurker here, been collecting mid-90's hardware and information and eventually decided to set up an old rig. Its specs are:
M/B: ASUS SP97-V (SiS 5598)
CPU: SL27J 200MHz
VGA: Matrox Millenium PCI 4mb
3D: miroHISCORE 3D (Voodoo 1) 6mb
SC: Sound Blaster AWE64 Gold ISA
Thing is, after finishing the build and installing Win95 OSR2 and the drivers, everything ran fine. Got glQuake, Tomb Raider 1, Battle Arena Toshinden and the 3dfx arcade toolbox demos running neatly on my LG 17" LCD monitor. Yesterday I reinstalled Win95C but made the mistake to install older drivers for the miroHISCORE (v1.20 from its original CD, rather than 2.7 I had before) and noticed that it broke all DOS glide games, i.e. monitor turns black and says "Power Saving Mode" when running TR1 or right after the menu in Toshinden. Don't know if I got it right, but it appears that the V1 must be running either at a resolution the LCD doesn't support, or an unsupported refresh rate. Neither restarting with F8->Command Prompt only and trying the games there, nor upgrading miroHS drivers to 2.7 helped, not even reformatting and installing directly the correct ones. Windows-based Glide games are okay (always have been) and seem to obey the resolution/refresh rate set in miro's tab in the display settings, which doesn't seem to be the case under DOS. Also tried setting some SST_* environment variables which I read about here to no avail... 😢 Any ideas?
wrote:Its not like components found in trash after 20 years in rain dont still work flawlessly.
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