First post, by Ace
I don't know what is with this game and the Voodoo 3, but every time Direct3D and Glide are both available, the game seems to forcefully use Direct3D even when I try to use Glide. I don't want to use Direct3D because the framerate takes a nosedive compared to Glide, which only works if I use a Voodoo 3 driver that is designed for DirectX 7 or later and use the pack-in DirectX 6.1A Windows 98 SE comes with, which results in Glide being the only available option. In this instance, the game runs in Glide and holds a very smooth framerate, particularly when the CPU, an AMD K6-III+, is overclocked to 600MHz. In Direct3D, though, the performance is so God-awful, I might as well be playing the Nintendo 64 version in high resolution.
Is there some way to stop Rogue Squadron 3D from forcefully using Direct3D even though I set up the game to work in Glide? This is the single biggest annoyance with my K6-III+ build and I have yet to find a solution to this problem. Oh, and the Voodoo 3 I'm using is a Voodoo 3 3000 AGP.
EDIT: For now, the only method I found was to disable DirectDraw through DxDiag. Is there another alternative?
Creator of The Many Sounds of:, a collection of various DOS games played using different sound cards.