Jorpho wrote:...Not so much, no. The whole point of overclocking is to push hardware out of its specified range; one could not expect consis […]
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enloop wrote:I don't think those type of results are what I'm looking for. I need raw data on specific calculations/whatever action that is being executed and I really don't care for the games' performance but for the CPU itself, max overclock w/ a stability level, etc- if I'm making any sense.
...Not so much, no. The whole point of overclocking is to push hardware out of its specified range; one could not expect consistent results. I don't see how you would measure "stability level", either. You could try measuring CPU temperature, but then you have to start worrying about heat sink design, and airflow in the case, and the whole business with thermal paste.
Have you ever seen such "raw data on specific calculations/whatever action that is being executed" for any specific modern hardware?
And also, if you "really don't care for the games' performance", I guess you're just in this to make pretty boxes that collect dust..?
This is close to what I'm referring to in terms of raw data: 7-zip benchmarks for over 60 CPUs
I know 'stability' isn't a real thing, but I define it as the relationship between temperature, number of errors, and number of calculation/speed which is what I'm looking for. And regarding what I prefer to do, I enjoy just looking for files, tuning the settings, and getting the system to be at its very best. Trial and error except when you're losing money.
To relate to games, it's the part where you collect all your hardware for your specific build, collecting its' latest drivers, learning of the systems' support, etc. It's the process right from the beginning until you actually get to play the game that is more fun/fulfilling. And once I know I'm done with it, I probably will jump to the next system and start from scratch again... Maybe some dust but I won't let it go to waste. I have its' uses.