C0deHunter wrote:
1 - Its been a while, and I am rusty, can I used a PII in a PIII slot? (too lazy to consult Wikipedia! 😊 😊 😊 )
No. PIIs/PIIIs are slot 1, Xeons are slot 2, they are not compatible. There was a discussion if this can be done with adapters, but such adapters do not exist (or they are *very* rare).
C0deHunter wrote:
2 - If so, would I gain good FPS in Quake 1 (Windows version, not DOS), as it run like crap in Win98SE with current setup
Nope. PIII 750 is much better than Xeon 450 in Quake 1 and probably in almost anything else.
Can you give more details about your setup? Quake 1 should run *very* good with PIII 750, unless:
-you are running in software mode in high resolution (800x600 and above).
-you are running opengl quake, but you don't have a 3d card or you have a *very* slow 3d card (rageII, trio3d, etc).
-you don't have enough memory and windows is using swap memory
-you have a hardware or software problem
C0deHunter wrote:
3 - Is Xeon PII-450 a better performing CPU under Win98SE and regular day-to-day computing? Or is it better for servers? I am only concerned about Quake1 performance!
There are 2 versions (at least) of Xeon PII-450. One has 512k cache, the other has 2 mb cache. Both are very nice CPUs for Quake, but neithe ris much faster than a regular PII 450. They are roughly as fast as a PIII 500, maybe PIII 550. Anything above that should be faster.
Anyway, you should tell us exactly what you want: standard software rendering Quake or GLQuake? If you want software Quake, then you need CPU, on low resolution (320x200 modeX) a P200MMX should be more than enough for standard Quake (I'm not talking about newer maps and ports that might require a lot more power from cpu). If you want high resolution (I think you can go up to 1280x1024 in software) then you need a very fast CPU (core2 duo or even better), not even a PIII 1.4 or PIV will be enough for good framerate).
For GLQuake you need a good videocard, however for standard GLQuake a V3 or TNT2 should be more than enough, unless you want huge resolutions.