First post, by auron
blood is a game that will claim to use use 36mb during startup, if that much memory is installed. yet still, even in this case when traversing through a level it will be hitting the HDD once in a while; even worse, when running this under real DOS without smartdrive on a period hard drive it will frequently almost grind to a halt when loading in new assets during level traversal. so what exactly is the game doing with the extra 20mb above minimal spec, as clearly it does not seem to preload assets?
are there any other dos games that can allocate that much memory (and maybe actually make use of it)? also was virtual memory actually ever a thing in DOS extender games, as afaik DOS/4G supports it?