VOGONS


First post, by rcarkk

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Baby AT socket7 - Pentium MMX 233MHz / 3Dfx Voodoo Graphics + benchmarks
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CPU - Pentium MMX 233MHz
Motherboard - DFI P5BTX/L
RAM - 64MB SDR SDRAM PC100 @ 66MHz CL2
Graphics - Matrox Millennium II 4MB PCI
Sound card - Sound Blaster AWE64 Value CT4500
3D graphics - Orchid Righteous 3D
HDD - Maxtor 5.2GB IDE UDMA
CD-ROM - Toshiba 24x
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Benchmarks DOS

3D Bench 320x200 = 66.6 fps
3D Bench 640x480 = 164.6 fps
Chris 3D Bench 320x200 = score 276.2 = 165.7 fps
Chris 3D Bench 640x480 = N/A
PC Player 320x200 = 59.0 fps
PC Player 640x480 = 22.8 fps
Doom slow PCs = 261 realtics (74690/261 = 286.2 fps)
Doom fast PCs = 900 realtics (74690/900 = 83.0 fps)

SpeedSys 4.78

Memory Bandwith (64MB) = 241.98 MB/s
CPU score = 176.79
Data cache L1(16kb) = 425.96 MB/s
Data cache L2(512kb) = 185.19 MB/s
Memory throughput (64MB) = 137.67 MB/s
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Benchmarks Windows 98SE

- Winquake 1.09 without sound - 320x200 = 51.7fps
- Winquake 1.09 without sound - 512x384 = 20.7fps
- Winquake 1.09 without sound - 640x480 = 17.0fps
- Winquake 1.09 with sound - 320x200 = 42 8fps
- Winquake 1.09 with sound - 512x384 = 17.8fps
- Winquake 1.09 with sound - 640x480 = 14.4fps

- DosQuake 1.06 without sound - 320x200 = 53.3fps
- DosQuake 1.06 without sound - 640x480 = 16.8fps

- Quake II 3.09 without sound - 320x240 = 25.1fps
- Quake II 3.09 without sound - 512x384 = 15.8fps
- Quake II 3.09 with sound - 320x240 = 22.5fps
- Quake II 3.09 with sound - 512x384 = 14.2fps

- GL Quake 0.94 without sound - 640x480 = 35.0fps
- GL Quake 0.94 with sound - 640x480 = 34.9fps

- Quake II 3.09 3dfx without sound - 640x480 = 26.4fps (8bit text on) 23.6ps (8bit text off)
- Quake II 3.09 3dfx with sound - 640x480 = 25.7fps (8bit text on) 23.0fps (8bit text off)

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Baby AT socket7 - Pentium MMX 233MHz + 3Dfx Voodoo
Socket 8 build - Soyo 6FA + Pentium Pro 200MHz + 3Dfx Voodoo 2 12MB
PC Remake - Pentium III 450 + Matrox G400 16MB
The K6-III build