First post, by Solo761
After quite a bit of time I finally got time to explore my issue again so I need some advice in case someone stumbled upon this issue before.
Last year I've built Voodoo 2 (Innovision Mighty 3DII V3) configuration with AMD K6-2 500, 128 MB SDRAM, PCPartner MVP3BS7-954 motherboard (Via Apollo MVP3 chipset) and ATI Rage Fury Pro 32 MB as main graphics card.
Problem is that although everything works at first after some time (depending on game) voodoo 2 crashes. Fastest way to do this is to start Adventure high detail test in 3DMark 2000, it will freeze every time at same time in benchmark. After that I can only ALT+F4 out of 3DMark and Voodoo2 is unresponsive after that until I reboot. Same thing happens if I leave Unreal intro to loop and in 3DMark 99 "First Person" test.
Here's how mojo.exe output looks before 3DMark
Here's the spot where it freezes
And here's mojo.exe output after the crash, there's some issue with TMU
I also turned on debug log in autoexec.bat, but haven't figured out much from it except that it reports problems with (I guess) RAM that's connected to TMU.
I used FastVoodoo2 4.6 drivers, I know they overclock by default to 93, but I reduced clock from 93 to 85 MHz and same thing happened at same spot.
I also checked pins of both TPUs and FBI under microscope to test if some got loose so it crashes when it gets warm and perhaps looses contact but no, they're all firmly connected.
I tried it in another computer, P233 MMX, QDI Titanium IB+ (Intel 430TX) motherboard, and it didn't crash there, after multiple tests. I even set it to run that 3DMark test at high settings in a loop and it didn't crash after 10+ loops.
Could there be some issues between Voodoo and Via chipset?