Just an update - there's a way to replicate this issue on Asus boards. I've tested a P2B 1.04, P2B-S, and a P3B-F. All exhibit the same issue. On the P2B 1.04 (and the P3B-F, but I didn't test it), I tried shifting the VIO jumper to all three positions (1-2, 2-3, OFF), all with the same result... If you update Quake 3 to 1.32C (that's the 1.32 point release and then the 1.23c update from 2006 where you just overrwite quake3.exe from the archive), then set the resolution in the game to 1024x768, set both the texture and color depth to 32-bit, set to trilinear and max the sliders, then run timedemo 1 from the console and play demo001 (not four, but demo001). This is an excellent test that will crash your card if the AGP is out of spec. Your system can be otherwise stable, but in this it will crash.
So far an FX5600 does pass this test, but I think it's due to its lower power draw.
rasz_pl wrote on 2023-10-04, 16:54:
yes, by disabling onboard VIO generating circuit by lifting one leg of the coil and wiring 3.3V straight from ATX connector
Can you show an example of this as well as the diode D33 on the P2B? I'd like to give this a shot on both boards. Thanks