First post, by BEEN_Nath_58
- Rank
- l33t
I have known that Direct3D was implemented in DirectX 5.0 and provided both immediate mode as well as retained mode. However the Wikipedia page for Direct3D shares a different story, saying D3D was there as far back in DirectX 2.0. Now I never saw any Direct3D game that installing DirectX 2.0 or 3.0, so it would be really good if people could know the earliest Direct3D immediate mode (d3dim.dll) and retained mode (d3drm.dll) games.
previously known as Discrete_BOB_058