creepingnet wrote on 2022-06-19, 23:02:
I don't really hate modern games per-se, I just ignore them most of the time because they just don't fit my lifestyle.
#3 I'm old - I'm almost 40, I'm pretty set in my ways. I like 8-bit sprite, grindy, RPGs where all I need to do is cast a spell or use some item to "warp" back to the castle and save. I like old graphical adventures where I just navigate 2 steps through a menu to save my file on the local machine and not on a cloud that goes belly up in 10 years because the developer decided usership was "down". It impresses me such an open-world sandbox like Ultima VI/VII can exist on hardware that struggles to even render a basic 128K MP3 file, and let me bake bread, make it with a tavern wench, and cast Armegeddon with sweeping, world-breaking results! I like blowing 15-minutes on arcade classics like Pac-Man, Asteroids, or Space Invaders for no other reason than to kill time, or spending 9 minutes in a creepy Pizza Arcade with a bunch of homocidal robots at the most recent.
You're "young old", but these are essentially my sentiments, and I'm over 70, so I've been through it all from the beginning in the early '70s with Pong on up. I stopped playing "modern" games about 15 years ago, with games like Flatout and Need For Speed Carbon were released. They were huge then (several gigabytes), but still fun, not paywalls, didn't require an always-on Internet connection, and had exciting, single-player elements. I really started to give up the ghost after Quake 2 and Diablo, however. Those games were huge, with immersive worlds, and took hundreds of hours to complete.
Now, I don't bother, first because I don't want to spend $3000 on a souped-up video card to even be able to *play* some of the modern games, also, because I highly disagree morally and logistically with so many of the points brought up by others (DRM, cloud-requirement, buy to play / upgrade, psychological dominance and 'forced' addiction qualities, ridiculously large filesize-requirements and long loading times, multiplayer aspects stressed over singleplayer, etc, etc, ad nauseum).
So, whenever I want to play some games, I just boot my handy DOS USB memory stick (bare metal), and I've got thousands of excellent games to choose from, all of which fit on an 8GB USB memory stick! From all the wonderful 8-bit emulators and games to the great DOS golden-age programs from the mid-late 90s. They're all compressed in .7z archives, and run very well and complete off a RAMDRIVE. With no internet connectivity required at all. Gameplay from 5 seconds per game to hundreds of hours per game. Ranging graphically from 40x25 glorious ASCII text to the DOS port of Quake 2, which runs at 1920x1080 in VESA and with sound on modern Intel High Definition Audio soundcards.
I keep many of the old Windows 98 games around as well, on a seperate hard drive and computer. Up to the aforementioned Need For Speed releases and games up to about 2005-07 timeframe. All run off a ramdrive as well, compressed to .7z archives and portable.
Perfect! And, I'm in bliss without any of the bullshit problems of modern games.