Reply 60 of 129, by twiz11
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Ensign Nemo wrote on 2024-04-19, 00:34:Interesting factoid - you can patent DNA sequences, but it can't be something that is found already in nature (-: […]
twiz11 wrote on 2024-04-19, 00:16:midicollector wrote on 2024-04-18, 05:01:Physical copies of games will degrade over time too, so they’re not a much better alternative frankly. Even if they’re sitting on your hard drive or NAS, those could go bad and then they’re gone. I’m not against physical media here, just trying to show the realistic downsides from the perspective of a collector. Plus if you want to sell physical media it’s much more expensive and difficult to do so which adds its own problems and passes on higher costs to consumers, which ultimately leads to fewer people succeeding in the industry and lower profits.
The real problem is piracy which is much larger and more serious than it was when we were growing up, it can put an indie or a company out of business, so naturally they gravitate to online platforms that promise some minimum amount of defense. You’re talking about actual jobs at stake these days, it’s real money and real jobs that are affected.
Now if we could just invent a media that can’t be pirated, was physical, and lasted forever and also was free…
the see saw method, well what about using our own dna as a media that has games on it, you cant pirate it because its already on you, is totally physical, lasts forever as a stable chemical and is also free
Interesting factoid - you can patent DNA sequences, but it can't be something that is found already in nature (-:
https://medlineplus.gov/genetics/understandin … ed%20the%20gene.
How would you control for mutations? (-:
hmm maybe copyright your dna and compare mutations
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