First post, by leileilol
- Rank
- l33t++
Has there ever been an attempt to replicate the old 4x1 filtering of the earlier 3dfx Voodoo cards in a GLSL shader?
It would also need a dithering shader before that too. I'm not too sure how the green/purple alpha hatching overdraw effect would be done though

long live PCem
FUCK "AI"
