ahendricks18 wrote:I am not sure how programming old dos games really works, I am still a newb to it.
ahendricks18 wrote:I think that I would honestly rather take the purist route.
ahendricks18 wrote:I want to make a RPG game, maybe in the era of ancient rome. I always thought ancient rome was cool and wondered why most of the games revolving around Ancient rome were RTS or managerial. I am somewhat inspired by daggerfall. A first person view would be nice, but I am ok with isometric. I think I will follow the books that I bought (they should arrive soon here) and report back here.
You sir... are jumping in WAAAAAAAAAAAAAAAAAAAAAAAAAAAY over your head here. o_o;
OK, first of all, I do have to give you credit... if you said "MMORPG" instead of "RPG", I would've facepalmed, since MMOs are the hardest kinds of games to actually make.
However, with zero programming skill, you simply are not going to be making any kind of 3D game in the next few years, no matter how much effort you put into it. You could indeed learn how and could indeed pull it off, but it doesn't happen overnight. You'd be looking at MANY years of effort without other people working on the project with you, even longer due to your lack of experience.
As others have pointed out, you need to start small... REALLY small. Concentrate on just making really simple things to start, like moving a sprite around the screen, or just drawing text even. From there, you can actually move forwards to try and have basic gameplay.
Again, since you want to go the purist route, you're looking at countless hours of just figuring out how the heck to do basic things. You want to code in mouse support? Expect to do some assembly code and to burn at least a week figuring it out. That's just to get a mouse cursor working from scratch. The ONLY reason to go the purist route is if you're doing this less for the end goal and more for the challenge. (IE: You'd rather learn tons of stuff than reach the goal you set.)
Otherwise, if you're in this to make a game, not to spend days on end writing stuff people have already written, I highly recommend using existing game libraries and coding for something other than DOS.
I gave up DOS coding back in 2002 when I realized continuing to do it was a dead end as far as making commercial games... though I would've given it up sooner had I access to a Windows IDE and compiler sooner. :P
--- Kris Asick (Gemini)
--- Pixelmusement Website: www.pixelships.com
--- Ancient DOS Games Webshow: www.pixelships.com/adg