Reply 20 of 27, by sliderider
- Rank
- l33t++
wrote:I have nothing against the idea of multiplayer games - modem and internet matches against my friends playing Doom, Duke3D, Quake 2, Carmageddon etc have always been awesome. It wasn't the same thing as games that were meant to be experienced inside one player's head, but it was a fun social activity.
The problem is that the internet, more than ever, is an anti-social medium far more than it is social. It's the "massively" part of "massively multiplayer" that kills the whole fucking thing for me. It isn't any more social than the lives of people who communicate with their 4,507 facebook friends solely through status updates.
And when you combine that with the other major problem of most modern games (they look the same, sound the same, play the same, and looking at screenshots of top titles you can't even guess that they weren't all made by the exact same people)... ugh, KILL IT WITH FIRE.
If you can set up private servers and play with people by invite only, it isn't so bad because you can cherry pick who you want to play with and keep the morons out, but it's games where you don't have that option and are forced to play on public servers with whoever else happens to be online at the time that really sucks because there's very little policing of the servers most of the time. You can complain about cheaters and people who are just plain offensive until you're blue in the face and maybe one of the 50 or so idiots you've been reporting day after day for the last 6 months gets a week account suspension but then they're right back to doing the same crap as if nothing ever happened. The company running the servers doesn't care just as long as people keep paying. They never really crack down unless their server numbers decline noticeably and by then it's too late because the game has been ruined for a lot of people and they're not coming back. They need to deal with the cheaters and lowlifes immediately BEFORE they have a chance to ruin the game for the rest of us.