Reply 20 of 27, by Mau1wurf1977
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Cool! Great to hear about real experiences from back in the day 😀
Cool! Great to hear about real experiences from back in the day 😀
Another game that comes to mind is Max Payne. While somewhat playable on a Voodoo 3, the comic book style cutscenes look horrible due to the low res texture support on these cards. It looks as it is supposed to on V4/V5 and it runs quite a bit better.
Did many people have a Voodoo 4/5 or was this towards the end of 3Dfx and people knew they had to switch?
Got myself a Voodoo5 5500 AGP in 2000 and used that for about 4 years before I bought a second-hand low-end Radeon 9000 series card.
Quake 3 really was the first game that made Voodoo2 feel slow IMO. Performance is significantly worse compared to UE1 games running in Glide. The game also looks quite bad in 16-bit color so it's obvious that id didn't really care about the 3dfx userbase.
wrote:Did many people have a Voodoo 4/5 or was this towards the end of 3Dfx and people knew they had to switch?
I got the V5 because it was cheap at the time but it became pretty clear early on that it wasn't up to the speed of cards from nVidia and ATi and that with 3dfx gone, there wasn't going to be any more Glide support in games.
I was one of the people who picked up some voodoo3 cards when they were being closed out. It wasn't until unreal2 - actually the last game I played - that I got a radeon 9200. I have never messed with nvidia.
wrote:The game also looks quite bad in 16-bit color so it's obvious that id didn't really care about the 3dfx userbase.
They cared enough in that they had their multitexturing path specifically designed to squeeze out the Voodoo2 with the lightmaps being part of one TMU and the rest of the scene on the other. They cared enough to detect a Voodoo2 as a secondary and use that if it's detected as the only option available. They even cared to support WGL_3dfx_gamma_control!
And this may also shock you....in that game they also cared about the ATI Rage Pro userbase!!!