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Dune II HD port at last!

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Reply 70 of 170, by gerwin

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1541 wrote on 2020-11-18, 15:56:
gerwin wrote on 2020-11-17, 17:43:

Anyways, If there is interest I will upload the binaries of Dune Dynasty 1.5.7 SVN (2015) to some place.

Yes please!

This will do for now:

https://www.mediafire.com/file/l0tc74zlsxzz4g … lease1.zip/file

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Reply 73 of 170, by carlostex

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For a brief moment i misunderstood this ran on SVGA on pure DOS. Oh well.

Reply 74 of 170, by gerwin

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carlostex wrote on 2020-11-18, 18:41:

For a brief moment i misunderstood this ran on SVGA on pure DOS. Oh well.

The title of this topic is not quite right...

I worked on this Dune Dynasty port in the past weekend. Added an enhancement option to get rid of the attack directional effect. Wonder why the game was ever released with this feature / bug. Details here:
https://github.com/OpenDUNE/OpenDUNE/issues/346

Test with Harkonnen Quad on Quad: Original East to West attack takes 23 double shots. Original North to South takes 10 shots. With this enhancement it always takes 17 shots.
Test with Harkonnen Tank on Tank: Original East to West attack takes 17 shots. Original North to South takes 8 shots. With this enhancement it always takes 13 shots.
Test with Atreides Trike on Trike: Original East to West attack takes 25 shots. Original North to South takes 10 shots. With this enhancement it always takes 17 shots.

Any thoughts?

Will make a downloadable package later...

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Reply 75 of 170, by 1541

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That's interesting to know, I never perceived these different "attack modes" neither back in the days nor today 😉
IMHO, consistent attack damage would be useful.

💾 Windows 9x resources (drivers, tools, NUSB,...) 💾

Reply 76 of 170, by gerwin

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1541 wrote on 2021-01-11, 20:24:

That's interesting to know, I never perceived these different "attack modes" neither back in the days nor today 😉
IMHO, consistent attack damage would be useful.

Neither did I... But since I heard of it, it is hard to forget about it and pretend the direction does not matter. So it really needed to go.

I added the latest DuneDynasty SVN 2015 package, with this optional enhancement, to my homepage download section. It is there near the top of the page:
http://www.gb-homepage.nl

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Reply 77 of 170, by robertmo

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you attack from the north/south and move to the side to reload
its called strafing

Reply 78 of 170, by appiah4

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Isn't Dune 2000 basically this anyway?

Reply 79 of 170, by robertmo

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The most important difference between the two is whether the line of vehicles makes a wall

Reply 80 of 170, by gerwin

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There is some new development activity around the Dune Dynasty project, here:
https://github.com/1oom-fork/dunedynasty
Yeah, 1oom, the Master of Orion 1 project, is there too.
There are no new binaries available AFAIK, just source code.

Suspect the original Dune Dynasty developer Mr. Wang has the github account "wangds". But that is not the account making the recent changes.

From current changes.txt:

Version 1.6.3, 2022-04-28 ------------------------- - New Action Panel mode: Interactive unit list - Shift + click removes […]
Show full quote

Version 1.6.3, 2022-04-28
-------------------------
- New Action Panel mode: Interactive unit list
- Shift + click removes clicked unit from list
- Shift + Ctrl + click removes clicked unit type from list
- Ctrl + click removes all units except clicked type
- Click removes all units except clicked unit
- New hotkey: select next building of the same type (Tab key)
- New hotkey: focus viewport on selected structure (Space key)
- Draw health bars for all visible units in "All units" mode
- Fix save/load bug: fix fog data loss in saved games
- Fix pathfinder freeze in case if destination is out of map

Version 1.6.2, 2022-04-14
-------------------------

- Action Panel title text no longer reacts to mouse clicks
- Action Panel title click behavior moved to the portrait
- Add old style status button to action panel
- Remove Send Order button from Starport menu (uses status button)
- Add new status button for Palace menu
- Pause/Cancel factory task by pressing ESC
- Pause/Cancel factory task by rmb click on status button

Version 1.6.1, 2022-04-07
-------------------------

- Fix critical saveload bug which breaks the behavior of starports
- Fix attempts to spawn Fremen outside the map
- Unbind hotkey H
- Add hotkeys for each type of unit/structure
- Bind unit/structure hotkeys to action panel
- Add hotkey hints to action panel

Version 1.6.0, 2015-02-03
-------------------------

- Version changed to 1.6.0 to reflect all those undocumented changes
that were added for 2013-2015

Version 1.5.7, 2013-08-18
-------------------------

- Fix crash on startup when by using Spanish data files.
- Put nouns before adjectives for Italian and Spanish.
- Use English audio for Italian and Spanish.

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Reply 81 of 170, by Shnur

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Wow, this is nice, should definitely give it a try! i used to play Dune 2 and Dune 2000 alot! If only they implemented multiplayer inside...

Reply 82 of 170, by MyName

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I never tested this one but it feels like it cant be too bad:
https://github.com/stefanhendriks/Dune-II---The-Maker

Dune Dynasty is broken that's why i abandoned it. Also, Allegro 5 doesn't support DOS and there is no Allegro 4 support in Dune Dynasty

1oom pleases much more

Reply 83 of 170, by appiah4

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I just tried it and it seems to work quite fine though I am not 100% onboard with the upscale filtering .. Is there an option to disable it and just run at 2x or 3x native?

EDIT: Manually changed resolution to 1600x1000 Windowed and it looks a million times better.

Reply 84 of 170, by gerwin

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MyName wrote on 2023-02-13, 10:17:
I never tested this one but it feels like it cant be too bad: https://github.com/stefanhendriks/Dune-II---The-Maker […]
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I never tested this one but it feels like it cant be too bad:
https://github.com/stefanhendriks/Dune-II---The-Maker

Dune Dynasty is broken that's why i abandoned it. Also, Allegro 5 doesn't support DOS and there is no Allegro 4 support in Dune Dynasty

1oom pleases much more

I recon you are github user 1oom-fork. Thanks for your work on that game.
What exactly is broken about Dune Dynasty? I worked with the source a little, and played that port of course. I don't remember any issues.

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Reply 85 of 170, by MrFlibble

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MyName wrote on 2023-02-13, 10:17:

I never tested this one but it feels like it cant be too bad:
https://github.com/stefanhendriks/Dune-II---The-Maker

Dune II - The Maker is a recreation which is for the most part not directly based on Dune II code, and uses hand-edited upscaled art from the original game.

By contrast, Dune Dynasty is based on the reverse-engineered code of Dune II and can read native data file formats.

DOS Games Archive | Free open source games | RGB Classic Games

Reply 86 of 170, by MyName

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gerwin wrote on 2023-02-27, 00:56:
MyName wrote on 2023-02-13, 10:17:
I never tested this one but it feels like it cant be too bad: https://github.com/stefanhendriks/Dune-II---The-Maker […]
Show full quote

I never tested this one but it feels like it cant be too bad:
https://github.com/stefanhendriks/Dune-II---The-Maker

Dune Dynasty is broken that's why i abandoned it. Also, Allegro 5 doesn't support DOS and there is no Allegro 4 support in Dune Dynasty

1oom pleases much more

I recon you are github user 1oom-fork. Thanks for your work on that game.
What exactly is broken about Dune Dynasty? I worked with the source a little, and played that port of course. I don't remember any issues.

The author of Dune Dynasty added too much chaos, such as corrupted fog in saved games.
Open dune is much cleaner and less bugs

Reply 87 of 170, by gameflorist

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hey there dune lovers!

i hope you are all doing great!

as gerwin mentioned, there was some new development going on with Dune Dynasty - mainly by 1oom-fork (aka MyName) - but they were sadly abandoned with no new releases. so i took it upon myself, created new fork (https://github.com/gameflorist/dunedynasty), merged all those new commits, fixed/added a bunch of other stuff and released a new version v1.6.0 (win32 and linux).

without much further ado, here is the changelog from v1.5.7 to v1.6.0:

  • Adds support for HiDPI displays
    • With seperate scaling factors of menubar, viewport and actionbar from 1-8
  • Adds Multiplayer:
    • Up to 6 players
    • With 3 additional factions: Fremen, Sardaukar and Mercenaries
    • Setting for lose condition: either by losing all structures or structures plus ground-units
    • Settings for starting credits and amount of spice fields
    • Random map seeds (or enter fixed map seed)
    • Shared starport-inventory
  • Adds support for new music packs (with songs sorted into attack/idle music):
    • Dune (1992) game (by Cryo) music by Stéphane Picq and Philippe Ulrich: The excellent award-winning soundtrack for Dune II's predecessor - the 1992 Dune game by Cryo. It is very atmospheric, and makes Dune II a much more relaxing and chill experience. Two versions are supported:
    • Dune (1984) Original Motion Picture Soundtrack by Toto and Brian Eno
    • Dune: Part One (2021) Original Motion Picture Soundtrack and "The Dune Sketchbook" soundtrack - both by Hans Zimmer
  • New control enhancements:
    • LMB double click or Ctrl + LMB selects all units of the same type in current viewport
    • Ctrl + RMB sets rally points for all similar buildings
    • Ctrl shows rally points for all similar buildings
    • Tab key selects next building of the same type
    • Space key focuses viewport on selected structure
    • ESC pauses/cancels factory task
    • Added hotkeys for each type of unit/structure
  • New in-game settings:
    • Resolution and window mode (requires restart)
    • Enable/Disable music sets (requires restart)
    • Sliders for seperate scaling of menubar, viewport and actionbar from 1-8 (accomodating HiDPI displays).
  • Many more fixes and improvements

grab it while it's hot!

and let me know of any problems you might encounter! (it's best to post them directly as github-issues. discussions are also open.)

also, here is a little history of Dune Dynasty for a little more context - crediting all involved devs:

Dune Dynasty was initially developed by David Wang, with the source code hosted on SourceForge. Its last official version was v1.5.7 from 2013. After that David Wang added lots of new features (mainly multiplayer) up until 2015, but never released a new version. (Unfortunately i also was not able to establish contact with him 😒). Later some github-repos emerged with additional fixes and improvements (by 1oom-fork and neg3ntropy), but again no new release. This fork is intended to merge these improvements, fix further bugs, add minor features, and provide new releases (v1.6.0+) with binary download-packages for Windows and Linux (see this fork for Mac).

Last edited by gameflorist on 2023-07-02, 23:17. Edited 1 time in total.

Reply 88 of 170, by MyName

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The project on my page is no longer available. Good luck with your fork. 1oom is the only priority for me at the moment.

Reply 89 of 170, by gerwin

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Thanks gameflorist for your work and the heads up.
Took the liberty to build a version of your codebase with "attack_dir_consistency" option integrated. Will play some skirmish games and see how it goes.

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