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Glide Wrapper for Nvidia Cards!

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Reply 20 of 25, by Stiletto

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Snover wrote:

Sorry, I didn't mean the Voodoo 6000, I meant the Voodoo6. Hah. Pppt.

Never was going to be something called the "Voodoo6", As Far As I Know.

Rampage, Spectre, Fear, Mojo...

http://www.digit-life.com/articles/3dfxtribute/
http://www.plasma-online.de/english/identify/ … cture/3dfx.html
http://www.plasma-online.de/english/identify/ … cards/3dfx.html

Whee, this is fun...

"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen

Stiletto

Reply 22 of 25, by Nicht Sehr Gut

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Also note that any 3D "acceleration" in emulation would not take advantage of your Host processor card. So your "acceleration" would be comming from your CPU which is struggling to emulate everything else. I expect TNT1/Voodoo3 (640X480 max)levels of performance in VPC would be feasible but Games are not their primary market.


True, but basic Direct3D support would at least allow 3D programs to _run_ for test purposes. Presently, even attempting an install will (usually) cause an abort due to lack of 3d support.

"Lay the foundation down first, we'll build the house later" kind-of thing.

Minimal 3D support should allow for testing without drawing too terribly much from resources...*cough*voodoo1*cough*

Their VESA emulation RULES however. 😀 Unfortunately their DOS sound SUCKS! 🙁


Annoying. Found that it (apparently) can't handle speech as it's too complex. Also found DOS games that simply can't "see" a soundblaster while it's in DOS.

Reply 23 of 25, by Geri

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Here are some test after 22 years inactivity in the topic, 25 years after the release of "officially" glide-compatible Creative TNT cards:

croc d3d:
HNYPRRq.png

croc glide:
QchyQuL.png

f22 l3 d3d:
CuX92F4.png

f22 l3 glide:
zgyd3Jl.png

tachion d3d:
9Qr1pj3.png

tachion glide:
Od0mAlj.png

frogger d3d:
xuj0Q6h.png

frogger glide:
ekXlLml.png

freespace2: crash
hype the time quest: refuses to run due to missing glide3x
emulators (ultrahle): no picture

Most of the Glide games i tested, ran, but they were glithes in most titles to some extent.

-About 10% of the Glide games run without glitches.
-20-30% of the Glide games refusing to run at all.
-20-30% of glide games run with minor glitching
-10% of glide games run with major glitching (unplayable).

If someone bought Creative TNT or TNT2 cards just because it was advertised to be Glide compatible, probably didnt had a good experience.

Pros: When using with very old glide-only games, it was indeed able to make the thing run. Newer games already had d3d or opengl versions, it made more sense to use them like that.
Cons: The Glide implementation for the TNT requires strong CPU, as it uses D3D as hardware backend. The Glide driver has about 30-40% bigger CPU overhead compared to original 3dfx glide drivers. Most of the games are glitchy.

TitaniumGL the OpenGL to D3D wrapper:
http://users.atw.hu/titaniumgl/index.html

Reply 25 of 25, by Geri

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wiibur wrote on 2023-06-16, 18:53:

Amazing necro, thanks for posting results. It's amusing that they sold this as a feature when it's performance is so poor.

I forgot to mention i used a Cyrix 6x86MX@2.5*100 to run this test.
Croc would run at around 30 fps on this machine with a voodoo rush, so the 16 fps from TNT is quite low.
It indeed makes very old glide-only games playable, so its worthy feature. But its next to useless in more modern titles (where d3d or opengl is already available).
Creative should have used opengl for this wrapper, as that had less overhead back then, with d3d i would guess it needs at least a 350 mhz cpu to deliver good results.

TitaniumGL the OpenGL to D3D wrapper:
http://users.atw.hu/titaniumgl/index.html