Reply 440 of 467, by TheMobRules
schmatzler wrote on 2022-03-28, 21:35:
DOOM: Eternal. […]
The mechanics of DOOM 2016 were just perfect. For the new game they changed the keyboard layout and introduced this damn pick-up mechanic and you absolutely have to use the chainsaw all the time to progress.
It just feels like too much at once. The first game was a challenge, the second one feels like a chore with all of the things you have to do. And also...what is that ridiculous plot with the weird space fortress?
Yeah, yeah I know...git gud. But ain't nobody got time fo dat.
Same. Also I really dislike how most of the combat is limited to these "arena" sections rather than integrate the enemies and their placement to the level design like the originals... I know the 2016 remake is also guilty of this, but Eternal doubled down on it! Having to fight wave after wave of enemies really gets on my nerves after a while, I think it should be reserved to specific scenarios in these kinds of games.
Incidentally, a while back I watched a video by Sandy Petersen in his YouTube channel where he expressed his concerns about the game and the comments were full of Doom Eternal fans basically saying that this was just an old man that doesn't know what DOOM is about. These "fans" are a really strange bunch.