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Most disappointing games?

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Reply 200 of 532, by eL_PuSHeR

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Dying Light for me. My 50 € worst spent ever. I enjoyed both Dead Island and Riptide but this game is plain boring and frustrating.

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Reply 201 of 532, by MusicallyInspired

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TimeShift. So much potential....so drab and boring. The (back)story is told through cutscenes in between levels.

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Reply 202 of 532, by awgamer

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>Europa Universalis III
>WTF? How are you supposed to take over the world if every nation declares war on you after taking over just several territories 🙁

Well then you're going to love EU IV(sarcasm.) It doesn't make any sense either, you take over in the new world and countries back in the old who aren't even privy to the new world are butt hurt over you expanding too quickly. As well, every country the world over who are upset with you all join the SAME coalition. as if back in the 1500s everyone is in direct contact like they had the internet and the UN. Needs to be a mod. Realistically you should be able to wipe out whole countries and continents with the rest of the world being completely clueless about it, not the BS politically correct "you have to be nice to everyone, everyone be equalized" socialist "game" engine.

Reply 203 of 532, by Nintendawg

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Shogo is/was awesome! 🤣

I agree with a lot of the ones posted so far. One that I didn't enjoy as much as I expected to was Age of Empires III. I didn't like any of the new additions like the home city which felt very un AOE. AOE2 is easily the best in the series imho.

Reply 204 of 532, by firage

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Recently, I've been bummed out by the SWBF beta. The controls feel bad and I'm not having any fun.

But clearly my biggest disappointment was 2007's Hellgate: London, which was supposed to be an innovative quasi-MMO action-RPG with guns from the makers of Diablo II. Turned out pretty badly and the servers closed after a year.

I don't get hyped out of control and suffer a letdown that often. Fallout really had the potential to screw my huge expectations over, but I actually think each of the four games has been better than the last. Enormous expectations for FO4 again.

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Reply 205 of 532, by dexter311

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One of my biggest disappointments was Rollercoaster Tycoon 3. I know a lot of people love it for some reason or another, but I bought it at launch because I was a HUGE fan of the first two. It was buggy as shit, performed really terribly, and had less content (in terms of ride variety, etc) than RCT2. And IMO the jump to 3D didn't do it any favours.

I still play RCT2 to this day though, that game will never age.

Reply 206 of 532, by Kerr Avon

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MusicallyInspired wrote:

TimeShift. So much potential....so drab and boring. The (back)story is told through cutscenes in between levels.

I like Timeshift, or rather I like parts of it. The time manipulation is really good, the levels look good, the weapons are good, and at times it can be very enjoyable.

On the other hand, the story is told extremely badly, it must be one of the worst games ever as far as story telling is concerned. I mean, I've completed the game several times now, and I still don't know most of the story. I'm not saying the story is bad, it sounds promising, but since you never get a clear sense of it, then even if it is good, you miss most of it since it's told so badly.

Much worse is that parts of the games are dull (this should never happen in a game). Some parts are irritating more than anything else. And the in-game puzzles, that you have to use your time-manipulation abilities to progress in the game, feel contrived and scream out at you "This wouldn't happen in the real world, this is obviously added by the designers to get you to use the game's USP [time control]".

Basically, it's a great concept with very uneven realisation. If they'd have delayed it for a few more months, then they might have been able to make it into a genuinely great game by shortening/changing/improving parts of it. Or if it had had a sequel then that might have been the great game that the first one could have been, but sadly no sequel was forthcoming.

And something else that really irritates me about the game is that the modding tools were never released for it, which is a huge pity, as (good) modders could have made some incredible mods based around the time manipulation abilities.

Reply 207 of 532, by Kerr Avon

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firage wrote:

Recently, I've been bummed out by the SWBF beta. The controls feel bad and I'm not having any fun.

You can still play the first two games, they are great and probably have good mods too (I've never tried any mods with them, but I always meant to, I know there are mods for them). The new SWBF is, to me, like the new Unreal Tournament, or the Thief reboot from a couple of years back, in that if it turns out to be bad then I won't be too upset as I can endlessly replay the originals (a good thing in Thief's case, as the new version was extremely disappointing).

It is bad though how reboots tend to have less content or quality than the originals.

Reply 209 of 532, by Iris030380

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Wolfenstein (2009)
Oblivion + Skyrim
Deus Ex 2 + 3
C&C 3
Supreme Commander

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Reply 210 of 532, by retrofanatic

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I agree with many of the game titles posted in this thread.

My list includes:
Warcraft iii
Space quest 6
police quest open season
Janes longbow ii
Rebel assault ii
And I have to say I was very disappointed to not see a proper falcon 5.0 released.

Reply 211 of 532, by MusicallyInspired

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Kerr Avon wrote:
I like Timeshift, or rather I like parts of it. The time manipulation is really good, the levels look good, the weapons are good […]
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MusicallyInspired wrote:

TimeShift. So much potential....so drab and boring. The (back)story is told through cutscenes in between levels.

I like Timeshift, or rather I like parts of it. The time manipulation is really good, the levels look good, the weapons are good, and at times it can be very enjoyable.

On the other hand, the story is told extremely badly, it must be one of the worst games ever as far as story telling is concerned. I mean, I've completed the game several times now, and I still don't know most of the story. I'm not saying the story is bad, it sounds promising, but since you never get a clear sense of it, then even if it is good, you miss most of it since it's told so badly.

Much worse is that parts of the games are dull (this should never happen in a game). Some parts are irritating more than anything else. And the in-game puzzles, that you have to use your time-manipulation abilities to progress in the game, feel contrived and scream out at you "This wouldn't happen in the real world, this is obviously added by the designers to get you to use the game's USP [time control]".

Basically, it's a great concept with very uneven realisation. If they'd have delayed it for a few more months, then they might have been able to make it into a genuinely great game by shortening/changing/improving parts of it. Or if it had had a sequel then that might have been the great game that the first one could have been, but sadly no sequel was forthcoming.

And something else that really irritates me about the game is that the modding tools were never released for it, which is a huge pity, as (good) modders could have made some incredible mods based around the time manipulation abilities.

Agreed 110%. Perhaps they were screwed over with a deadline or something. It was such a promising idea with amazing tech but was just executed so badly.

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Reply 212 of 532, by Tiger433

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Shogo: Mobile Armor Division - very overrated and with ugly graphics
ShadowMan - because totally hard last boss fight and very short, bad ending
Treasure Adventure Game (from GoG) - have bugs, sometimes annoing hard, I ended that game at 100% with + and I have good ending but I have to try few times very hard sequences because of bugs
STALKER: Clear Sky - Very very annoing game
Chrome - game is slow, and annoing in stealth missions
Dungeon Lords - for bugs, graphics and gameplay
Hexen 2 - terrible graphics and gameplay
Cold Zero - terrible all game
Alien Nations - because one mistake can crush entire mission
Total Annihilation Kingdoms - bad gameplay and missions
Beyond Divinity - for playing two heroes not one
Unreal II - almost everything in that game is bad

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Reply 213 of 532, by tincup

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Disappointing games - games that held such great promise but fell flat. Up thread I listed a few older titles that I'd really looked forward to when they came out; things like CART Precision Racing and Sabre Ace.

More recently I played The Vanishing Of Ethan Carter. A great showpiece for the hyper realistic graphics engine, smooth and bug free - but what a let down to actually play. The principal 'mechanic' in solving the puzzles driving the story forward - a sort of "scene combination test" - completely destroyed the immersion factor. And while I finished the game at every turn I felt a huge opportunity was lost.

Reply 215 of 532, by Iris030380

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Tertz wrote:

Unreal II

Definitely. Although not a fan of the original in terms of gameplay, I did have high hopes for Unreal II as the hype in the magazines was insane at the time. The game itself showed a great engine with amazing visuals when running on a fast rig but the gameplay was just as drab and boring as the original, if not worse. I never went more than half way into the game because it was just so boring, it could have been so much more.

There were only two good things about the game. Her left boob, and her right boob...

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Reply 216 of 532, by Putas

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First Unreal got you invested with suspenseful start and oppressed natives. Nobody remembers what Unreal II was about.
Oblivion- I did not know what better to do so I jumped into the vortex, killed some beasts in tower and won the game with character around level 7 ?! No motivation to play it 'properly'.
Might and Magic VII - after half year having a blast with the epic VI, I could not find any reason why play this one. So bland.
Panzer General 2 - I would like to hear game design analyzes why so many fans of first one could not enjoy it.

On the other hand I enjoyed some despised shooters like Daikatana and Wolfenstein (2009).

Reply 217 of 532, by PhilsComputerLab

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Codename Iceman. Waited years to play it. The beginning was great, typical Sierra adventure. But then it just all falls apart. Towards the end they must have rushed it, the graphics look very simple.

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Reply 218 of 532, by Tiger433

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I also enjoyed Wolfenstein (2009) but I don`t like Daikatana, that game years ago painfully slowed down on my PII PC with Pentium II 350 OC`ed to 466 (Changed FSB to 133) and with GeForce 2 MX 400.

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Reply 219 of 532, by MusicallyInspired

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I have to second Unreal II. I loved the first game and was sooooooo disappointed with the sequel. Terrible. They took a perfectly good unique universe and threw more space marines in it. Bah.

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