Shagittarius wrote on 2022-04-01, 14:55:
Thanks guys, I was the assistant US producer on that Eurocom SSF2T port to PC. There were a couple move animations that were too much to maintain memory requirements and of course the screen is a little smaller playfield wise but I thought Eurocom did an amazing job. I got to spend some time playing in an arcade to compare while we were working on it, not that I hadnt probably already logged thousands of hours playing Street Fighter.
It's funny according to Moby games neither myself or the producer Travis Williams are credited as producers. I know Travis left a couple weeks before the game went gold and I finished up what little remained but I thought at least he would be in the credits given he drove most of the dev effort.
Wow. That is a heck of a feather in your cap. Huge! Very well done. You might not have gotten the credits/kudos deserved in some quarters, but the quality of the work certainly did not go unnoticed. Dare I say it, it was probably the best-produced fighting game port that the PC scene saw in that decade. I can't think of any worthy challengers offhand (afaicr, only MK1 and 2 need apply, and I don't think they quite matched the overall pizazz and complexity of the SSF2T port, given all the factors in play).
Certain industry factors beyond your control dictated that such a port was unable to be a commercial world-beater - I mean lack of viable fight controller options for most PC owners, the awkward/clunky CDROM + 'multimedia PC' concepts coming-of-age, massively burgeoning competition from consoles, the much smaller market, and the like - but that's not for lack of quality. I can scarcely imagine how it could have been done better. Cheers!