Reply 60 of 156, by tincup
- Rank
- Oldbie
Let's see - for this list I'll pick games that showed lots of promise and I wanted/tried very much to like, but that failed at some fundamental level for me.
CART Precision Racing: subtle but flawed physics engine, controller setup, and 640 resolution [small even in it's day]. This was CART in it's heyday and a fixed version would be fabulous. rFactor CART mods are great but I'd love to see this one done again right.
System Shock 1: Have tried to get past the UI many times, even the modded ones with no luck. Two remake paths would work on this one:
1) Just a simple UI remake so it plays like a typical modern 1st-person WASD game - like SS2 basically. None of the mods I've tried have managed to quite get there - to make the interface so seamless it 'disappears' like in Quake say.
2) Remake SS1 to the level of System Shock 2. To be able to have the two side-by-side graphically/control/sound would be awesome.
Myst V/Uru: Remake of the post Myst IV-Revelation games in a classic pre-rendered, node-based, point-n-click style. I gnash my teeth continuously moving around FPS style in the later games.
This last one that has no weaknesses but I just want to see more of it: Outlaws. Because it would have animated cut scenes it would be fun if the entire game were rendered in an animation style - say like XIII.