Reply 40 of 53, by VileR
- Rank
- l33t
wrote:I think VVVVVV's music has some post-production transforms on it that are outside the scope of trackers.
I think you could do that with Renoise for example, which has VST integration among other things... I just haven't used it much because I'm too lazy to adjust to non-IT-like interfaces.
wrote:http://www.vogons.org/files/diggersprites.png […]
Nice - it would probably be better to avoid the "stretched" look on the low-res sprites by sacrificing horizontal detail, though I'm not sure how much can really be improved (not that familiar with C64 hardware limitations).
wrote:But the most fun I have with higher level programming languages like Game Maker or Construct 2 because it makes things much more accessible and you can focus on the game WHAT and not so much on the HOW.
These days it's entirely possible to create perfectly playable games with tools like that. Death Worm was created with Game Maker, and depending on your mileage it may look like crap, but it's still one of the most original (and fun) simple arcade/action games that I've come across in recent years.