Reply 3500 of 3781, by Namrok
Another evening, another world of Zork Nemesis down. Wrapped up the Asylum level, which even in the 90's a lot of reviews called out for being excessively gruesome. It was OK I guess. Nothing bothered me. Possibly because what macabre medical experiments it shows are rendered in such distinctly 90's 3DStudio Max style graphics.
My policy of writing absolutely everything down that seems relevant and then magically finding I have all the answers when I get to an actual puzzle continued to work wonders. Weirdly enough, the solution to one puzzle actually stuck with me from way back in 1996 when I first played the game. So that was nice.
Once again, the world just felt kind of short to me. I think it took me under an hour? I guess there was that one part I actually remembered though, but I consider it relatively minor.
With one world left, and then the end game, Zork Nemesis is seeming to me to be a quaint little adventure game. Rather off brand for Zork, but not altogether bad. Going off the number of puzzles, and carrying the Zork moniker, I might feel like I didn't get my money's worth in 1996. Going off the production values though, with 3 CDs worth of multimedia content... Well if that's your thing, and it was practically the only reason I bought it as a kid, it ain't half bad. Sure doesn't help it age well though.
I'm looking forward to wrapping this up tomorrow, and then deciding what I might want to play next. I'm a bit in the mood for the RPG, but also a little put off by their typical time investment. We'll see.
Win95/DOS 7.1 - P233 MMX (@2.5 x 100 FSB), Diamond Viper V330 AGP, SB16 CT2800
Win98 - K6-2+ 500, GF2 MX, SB AWE 64 CT4500, SBLive CT4780
Win98 - Pentium III 1000, GF2 GTS, SBLive CT4760
WinXP - Athlon 64 3200+, GF 7800 GS, Audigy 2 ZS