Finished the GDI campaign of C&C 2: Tiberian Sun. Some of the later missions dragged on a bit too much, especially the one where an Ion Storm is active and your map doesn't work. Hunting down the last of the cloaked units in such conditions was very tedious. The final mission was kinda interesting with the expanding map, but ultimately, I just built 40+ Titans and steamrolled everything. 😁 The secluded island that couldn't be reached by land required an Ion Cannon blast on the Obelisk, followed by some careful maneuvering of the Carryall to drop in a Mammoth Mk2, and then have it lay waste to everything there.
Some general comments on the gameplay. Harvesters seem to bring in fewer credits per load than in the original C&C. Previously, you could get by with 1-2 Tiberium Refineries. Now, you need 4-5 to maintain a stable economy while churning out dozens of powerful units. Having a blue tiberium field nearby can slightly offset this, but it still feels like the gameplay was deliberately slowed down.
The GDI Disruptor tanks are weird. You either have to use them by themselves, or constantly micromanage unit placement, since they can damage your own troops (except for other Disruptors). Even worse, their beams can light up blue tiberium. Despite their huge damage potential, I almost never used them, and just stuck with the Titans.
Overall, it was nice to replay this, but my perspective from back in the day hasn't changed. Tiberian Sun is still less appealing to me than the original C&C, not to mention RA1. That said, I do want to finish the NOD campaign and the expansion for completeness sake, so I will soldier on.