Reply 20 of 22, by MrFlibble
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I guess I'll never understand this hype around true 3D back then, or any hype around new features in video game graphics for that matter. It all seems to be done to promote new hardware, and also results in "eww, this is not 3D" reactions from some people (critics included as it turns out). It seems like people fail to understand that the artistic quality of visuals in a game is something completely separate from the underlying technology, and believe that "bad graphics" is an appropriate term to describe previous generations of video tech.
Personally I had a great aversion to polygons when the first "true 3D" games started to come out. It seemed to me that models made of simple geometric shapes would never achieve the same level of detail that sprite images could have. This however did not prevent me from enjoying F-19 Stealth Fighter which actually used untextured 3D models long before games of the Quake era.