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PC Games by "Era"

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Reply 20 of 22, by archsan

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How about some practical "games to be played on..." categories, for example:

1980s to ~1996
DOS --> DOSBox, ScummVM, etc
also by sound options: MT-32/GM/GUS/SB-AWE/Soundscape etc esp. if you have the hardware

~1996 to ~2002
GLide --> nGlide, or real Voodoo rig (ditto for PVR SGL, Speedy3D/Rredline, if you have the cards)
DX<8 or DX<9 era --> win9x + compatible D3D/OpenGL graphics (e.g. GF3/4/FX)

.... A3D --> 9x;
.... EAX --> 9x, XP (unless you want to try ALchemy on newer OSes)

~2002 to current
DX8+ or DX9+ era --> XP/7/8

Even then there will still be some exceptions requiring specific hardware/software combination for the *full* experience or whatever you want to call it (or just minimum problems).

"Any sufficiently advanced technology is indistinguishable from magic."—Arthur C. Clarke
"No way. Installing the drivers on these things always gives me a headache."—Guybrush Threepwood (on cutting-edge voodoo technology)

Reply 21 of 22, by TELEPACMAN

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tincup wrote:

Nice and simple. I was expanding the range to include current games as well.

I see, I keep to the 90's. But the structure could be the same:
I would probably go with OS/API best match for 3D game reference, the year range would come up by itself.

1- Early 3D Acceleration. Windows 95. say 1995-1997.
2- Glide and up to DirectX 7. Windows98. say 1996-2001
3- DirectX 9. Windows XP. something like 2001-2008 but I'm kind of lost here 😀
4- ...