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First post, by xjas

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So what was it? Quake (1996)? PowerSlave for Saturn/PSX (1996)? Descent (1994) or System Shock (1994)? Eternam (1992)? Nah.

The recent discussion on FPSes got me thinking of a couple of my favorite games which are, honestly, kind of overlooked for some reason. Maybe I'm wrong but I think really not a lot of people know about these. The tech was mind-blowing at the time but they just don't seem to be widely played.

What if I told you that the first fully-3D environment, polygon-based first-person shooter came out in ... 1987? Would you believe me?

Well, allow me to introduce Space Station Oblivion (aka Driller). For CGA, EGA, Hercules, Tandy, Amstrad CPC(!), C64(!!), and a bunch of others:
oblivion_title1.png
oblivion_title2.png

It's a real 3D world with polygon-based geometry that you can move fluidly around in:
oblivion_move_opt.gif

You can look up & down with full freedom & proper perspective, unlike 2.5D games:
oblivion_look-u-d_opt.gif

Can you shoot? Of course! (Although you have to hit space to arm your weapon, but then you can aim by moving the crosshair around) :
oblivion_shoot_opt.gif
oblivion_shoot2_opt.gif

How's *that* for an FPS?

"But wait a minute", you might say, "you're in a vehicle! True FPS games have you go on foot!"

I don't buy that argument myself, but just in case you do, I give you

Total Eclipse (1988), made on the same Freescape engine:
teclipse_title1.png
teclipse_title2.png

It has 3D objects made from polygon models, just like modern day stuff:
eclipse_move1_opt.gif

3D room geometry with stairs and bridges you can walk over, and of course ability to look up & down with full perspective:
eclipse_move2_opt.gif
eclipse_move3_opt.gif

And of course you can shoot, because you're carrying a good old handgun as you run around:
eclipse_shoot_opt.gif
(And yes, there are enemies to shoot, even if I didn't capture them here.)

Total Eclipse also had pretty advanced sound routines, with 'nice' digitized sample playback on the PC speaker. Just wait for the scream the first time you die. 😈

So yeah, the true-3D run-and-gun? Forget Quake; you saw it here first.

What do you guys think? Anyone have an older example?

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Reply 1 of 15, by PhilsComputerLab

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Very nice!

I do remember playing similar games at some stage, but for some reason they never were very popular. Maybe they were ahead of its time so to speak.

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Reply 2 of 15, by leileilol

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The Freescape control schemes were always terrible though, and they're more 'shoot lines at geometrical shape in crosshair' than a run 'n gun game. The engine's more practical for exploration and virtual tours. It's as much of a Run 'n Gun as much as Another World is the first Half-Life.

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Reply 3 of 15, by xjas

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leileilol wrote:

The Freescape control schemes were always terrible though, and they're more 'shoot lines at geometrical shape in crosshair' than a run 'n gun game. The engine's more practical for exploration and virtual tours. It's as much of a Run 'n Gun as much as Another World is the first Half-Life.

Yeah, this is true ... I guess "run-and-gun" is potentially stretching the definition, but I would call these games unarguably first-person shooters. Maybe they're better thought of as precursors to System Shock than Doom. Total Eclipse is a bit more action-oriented than SSO; TE even keeps track of your heart rate as things get intense and has a mechanic where you rest occasionally to bring it down. 😀

I got used to the awkward controls fairly quickly while playing (keeping the readme open in another window helps), but then I was whomping on some UT bots with the keyboard (only) earlier today so what do I know.

twitch.tv/oldskooljay - playing the obscure, forgotten & weird - most Tuesdays & Thursdays @ 6:30 PM PDT. Bonus streams elsewhen!

Reply 4 of 15, by 386_junkie

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These look pretty awesome, for their time of course. The oldest FPS type game I can think of is probably Battlezone... and even this was on a different platform, the Atari 2600.

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Reply 7 of 15, by BSA Starfire

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I still have a boxed copy of DRILLER for the ATARI ST, that I think was the first Freescape game, trouble with them was back in the day, the frame rate was less than stellar, especially on some of the 8-bits, C64 was really crummy at these, the Spectrum did pretty well though surprisingly. But even the ST didn't provide a super smooth experience. Ahead of there time I think is about right.

286 20MHz,1MB RAM,Trident 8900B 1MB, Conner CFA-170A.SB 1350B
386SX 33MHz,ULSI 387,4MB Ram,OAK OTI077 1MB. Seagate ST1144A, MS WSS audio
Amstrad PC 9486i, DX/2 66, 16 MB RAM, Cirrus SVGA,Win 95,SB 16
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Reply 8 of 15, by Kerr Avon

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The earliest first person shooter (if you define a FPS as being one where you are on foot, the view is first person, and you can shoot) I know of is Catch 23, from 1987, for the Sinclair ZX Spectrum:

https://www.youtube.com/watch?v=VQtrbgBPiVU

From what I remember, it's not a good game at all (the Speccy has many classic games, but this is not amongst them).

The first first person game (no shooting in this game, just avoid the enemy) I know of is 3D Monster Maze, for the Sinclair ZX81:

https://www.youtube.com/watch?v=N-r5JMyyOVM

Note: Go to 0:48 in the video, as the video starts off with a different (2D) game.

Bare in mind this was written for a 16 kilobyte (including screen RAM) computer that had no sound and could only display black and white.

Reply 9 of 15, by MMaximus

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Great post - didn't know about these games yet. Around 1988 or so I used to play Dark Side on my CGA XT. I guess it might have been a sequel to Space Station Oblivion?

At the time I didn't have the manual or anything so I didn't make much progress in the game and never figured out how to beat it, but I remember enjoying exploring the different areas.

dark-side_9.png

dark-side_10.png

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Reply 10 of 15, by BSA Starfire

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My copy of Driller for the ST

286 20MHz,1MB RAM,Trident 8900B 1MB, Conner CFA-170A.SB 1350B
386SX 33MHz,ULSI 387,4MB Ram,OAK OTI077 1MB. Seagate ST1144A, MS WSS audio
Amstrad PC 9486i, DX/2 66, 16 MB RAM, Cirrus SVGA,Win 95,SB 16
Cyrix MII 333,128MB,SiS 6326 H0 rev,ESS 1869,Win ME

Reply 11 of 15, by Gemini000

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Driller's on my list of games I should get to with ADG, the only trouble is I'm not very good at it and every time I give it another go I don't really get much better, so it makes it hard to do a decent video about it when I can't capture much in the way of decent gameplay. :P

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Reply 12 of 15, by RadioPoultry

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Here's a game called Cholo that was released in either '86 or '87 (I've heard both). You walk around a 3D wireframe city, and some shooting is involved. I'm familiar with the game because of a Windows remake produced some years ago.
https://www.youtube.com/watch?v=ilsnIcPzDew

The game Mercenary (1985) and its sequels featured 3D 1st-person exploration on foot and in the air:
https://www.youtube.com/watch?v=kc4Bk-7JwUs

A Macintosh game called The Colony, developed in 1987:
https://www.youtube.com/watch?v=i1XENlUUOhA

Gemini did make an episode of ADG on the Freescape game Castle Master (an episode on Driller/Space Station Oblivion would be great too!):
https://www.youtube.com/watch?v=ljM4ET90jq0
I don't know how many time I fell through that darn gap. I thought it was a bug at first!

Reply 13 of 15, by Kerr Avon

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RadioPoultry wrote:
Here's a game called Cholo that was released in either '86 or '87 (I've heard both). You walk around a 3D wireframe city, and so […]
Show full quote

Here's a game called Cholo that was released in either '86 or '87 (I've heard both). You walk around a 3D wireframe city, and some shooting is involved. I'm familiar with the game because of a Windows remake produced some years ago.
https://www.youtube.com/watch?v=ilsnIcPzDew

The game Mercenary (1985) and its sequels featured 3D 1st-person exploration on foot and in the air:
https://www.youtube.com/watch?v=kc4Bk-7JwUs

A Macintosh game called The Colony, developed in 1987:
https://www.youtube.com/watch?v=i1XENlUUOhA

Gemini did make an episode of ADG on the Freescape game Castle Master (an episode on Driller/Space Station Oblivion would be great too!):
https://www.youtube.com/watch?v=ljM4ET90jq0
I don't know how many time I fell through that darn gap. I thought it was a bug at first!

I didn't know that mercenary was released in 1985! It's a superb game, that was *very* ahead of it's time (and the later sequels, Damocles, and Mercenary 3) were very good too (ST and Amiga only, as far as I know), but I only played the Spectrum game which came out in 1987.

Can you shoot with a handheld weapon in Mercenary, though? I can't remember (though I know that some aircraft you could fly in could shoot).

Brilliant game though. Whatever happened to Paul Woakes (the designer/programmer)? I know that the British magazine Retro Gamer have tried to contact him for an interview but couldn't find him (along with other great programmers like Charles "Brian Bloodaxe" Bystram, and Mervyn J "3D Deathchase" Estcourt), and according to Wikipedia, his last game was Damocles 3 in 1991. I hope nothing bad happened to him.

Reply 14 of 15, by Scali

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While not polygon-based, Rescue on Fractalus! did first-person 3d back in 1984: http://www.mobygames.com/game/rescue-on-fractalus
(MobyGames lists it as 1985, but here it says 1984: http://web.archive.org/web/20060428061222/htt … h/history_1.htm)

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Reply 15 of 15, by RadioPoultry

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The following games aren't shooters, but they are the earliest ones I know that appear to use raycasting in a way similar to Wolfenstein 3D:

Wayout (1982)
https://www.youtube.com/watch?v=frFvZwa_5bo

Capture the Flag (1983)
https://www.youtube.com/watch?v=6i59yy4S5Go

These are both by Paul Edelstein for Sirius Software.