First post, by clueless1
- Rank
- l33t
I bought both Grimrocks on sale from GOG and finally had a chance to check them out. Holy smokes, Grimrock II has an amazing atmosphere to start the game off. I just broke out of the cage and explored the island for 5 minutes, but I could feel the game sucking me in. I had to force myself to stop because I'm about 65% through Ultima Underworld and I don't think I could pull off two RPGs at the same time.
Not having tried the combat yet, I'm just going off of reviews and Youtube footage, but personally, I think turn-based combat would be more satisfying. I know that is not how Dungeon Master, EOB and UU worked, and this game is based off of those, but it seems that the real-time combat can be exploited by memorizing side-stepping patterns to beat the crap out of just about any monster. A turn-based system would avoid this. But at any rate, the graphics, sound, puzzles, and overall atmosphere make these two games very compelling. For sure my next RPG after I finish UU. 😎
The more I learn, the more I realize how much I don't know.
OPL3 FM vs. Roland MT-32 vs. General MIDI DOS Game Comparison
Let's benchmark our systems with cache disabled
DOS PCI Graphics Card Benchmarks