First post, by thrawn235
Hello all,
I am trying to develop a dos game with networking support. i have a bit of experience with game engine design and graphics programming in dos, but i have no idea how to even attempt a network engine.
There seem to be several options, packet driver and the windows networking client first and foremost. But it is extremely hard to find programming guides or API documentation online.
Maybe some of you know how to do it or point me in the right direction.
I have primarily two questions. what network system (packetdriver, win client etc) should i use for a game (should be small, simple and fast) ?
And where can i find some hints at actually implementing an interface for it ?
I use djgpp (c++) but i can also write functions in assembly or use inline assembly so thats not a problem.
Dont know where to post programming topics here, that have nothing to do with dosbox per se. But you guys helped me before with vesa (thanks), so im posting it here this time.